Error while opening Addressables Groups Window

I don’t know what happened but I can’t load Addressables Groups window, it always gives this error, and the window is blank


Any workaround I can do to fix this? Any way to reset the addressables for it to fix itself?

Full error stack trace:

NullReferenceException: Object reference not set to an instance of an object
UnityEditor.AddressableAssets.GUI.AddressableAssetEntryTreeView.SortGroups () (at ./Library/PackageCache/com.unity.addressables@911d8970262d/Editor/GUI/AddressableAssetsSettingsGroupTreeView.cs:395)
UnityEditor.AddressableAssets.GUI.AddressableAssetEntryTreeView.BuildRoot () (at ./Library/PackageCache/com.unity.addressables@911d8970262d/Editor/GUI/AddressableAssetsSettingsGroupTreeView.cs:195)
UnityEditor.IMGUI.Controls.TreeView.BuildRootInternal () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/TreeView/TreeViewControl/TreeViewOld.cs:125)
UnityEditor.IMGUI.Controls.TreeViewInternal.BuildRoot () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/TreeView/TreeViewControl/TreeViewOld.cs:184)
UnityEditor.IMGUI.Controls.TreeView`1+TreeViewControlDataSource[TIdentifier].FetchData () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/TreeView/TreeViewControl/TreeViewControlDataSource.cs:53)
UnityEditor.IMGUI.Controls.TreeViewDataSource`1[TIdentifier].ReloadData () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/TreeView/TreeViewDataSource.cs:56)
UnityEditor.IMGUI.Controls.TreeView`1+TreeViewControlDataSource[TIdentifier].ReloadData () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/TreeView/TreeViewControl/TreeViewControlDataSource.cs:25)
UnityEditor.IMGUI.Controls.TreeViewController`1[TIdentifier].ReloadData () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/TreeView/TreeViewController.cs:371)
UnityEditor.IMGUI.Controls.TreeView`1[TIdentifier].Reload () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/TreeView/TreeViewControl/TreeViewControl.cs:115)
UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor.InitialiseEntryTree () (at ./Library/PackageCache/com.unity.addressables@911d8970262d/Editor/GUI/AddressableAssetsSettingsGroupEditor.cs:890)
UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor.SelectEntries (System.Collections.Generic.IList`1[T] entries) (at ./Library/PackageCache/com.unity.addressables@911d8970262d/Editor/GUI/AddressableAssetsSettingsGroupEditor.cs:126)
UnityEditor.AddressableAssets.GUI.AddressableAssetsWindow.SelectAssetsInGroupEditor (System.Collections.Generic.IList`1[T] entries) (at ./Library/PackageCache/com.unity.addressables@911d8970262d/Editor/GUI/AddressableAssetsWindow.cs:55)
UnityEditor.AddressableAssets.GUI.AddressableAssetInspectorGUI.DrawSelectEntriesButton (System.Collections.Generic.List`1[T] targets) (at ./Library/PackageCache/com.unity.addressables@911d8970262d/Editor/GUI/AssetInspectorGUI.cs:527)
UnityEditor.AddressableAssets.GUI.AddressableAssetInspectorGUI.OnPostHeaderGUI (UnityEditor.Editor editor) (at ./Library/PackageCache/com.unity.addressables@911d8970262d/Editor/GUI/AssetInspectorGUI.cs:237)
UnityEditor.Editor.DrawHeader () (at /Users/bokken/build/output/unity/unity/Editor/Mono/Inspector/Editor.cs:959)
UnityEditor.UIElements.EditorElement.DrawEditorLargeHeader (UnityEditor.Editor[] editors, System.Boolean& wasVisible) (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/EditorElement.cs:571)
UnityEditor.UIElements.EditorElement.DrawEditorHeader (UnityEditor.Editor[] editors, UnityEngine.Object target, System.Boolean& wasVisible) (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/EditorElement.cs:527)
UnityEditor.UIElements.EditorElement.HeaderOnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/EditorElement.cs:464)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:432)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:723)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:693)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:686)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:646)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:635)
UnityEngine.UIElements.IMGUIContainer.HandleEventBubbleUp (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:787)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.EventBase compatibilityEvt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:304)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:545)
UnityEngine.UIElements.PointerUpEvent.Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1642)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:419)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:215)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:642)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:543)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:243)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:78)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:32)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:224)