If you have to wait for another hour to potentially make the mistake again, I’m not so sure.
B is right next to V. So it’s not that absurd to hit the wrong key on accident, I think.
Also, I, too, think it’s not ideal that building cannot be stopped. Sometimes I will remember something that needed to be changed while building, which renders the whole process useless. So I have to wait for the project to build, edit the stuff and afterwards overwrite the useless build with a new one.
Given the ramifications of making the mistake, it would be nice to have the option to disable the CTRL+B option, or at least be able to cancel the build. I can’t imagine its that much effort to start a build by selecting File->build.
Yes, I think both things should be implemented. Hitting cmd-shift-B on Mac will already open the Build settings. There, you just need to hit the “Build” button. So cmd-B isn’t that useful anyway. Especially considering that most of the time (but maybe that’s just me?) you may want to check the Build settings before building anyway. Just to make sure you don’t create obsolete builds.
I’ve already asked Unity for this years ago. It didn’t happen then so I’m not really thinking it’s gonna happen now. Still, you’ll learn (like me) to avoid doing it you can always nuke the task I guess.
But: Just because something hasn’t improved in the past, doesn’t mean everyone should stop trying!
Also, something like that may depend on other users, too. If there are enough people complaining at once about a problem, it may get higher priority.
Yeah but if you nuke it, and restart unity, it automatically starts the build again. I don’t know how to prevent this
Over the months I’ve made numerous suggestions on the feedback site. But it seems no one looks at the feedback and/or votes on anything. Also searching for anything existing on the feedback site is always a challenge.
I created a suggestion: http://feedback.unity3d.com/suggestions/add-option-to-disable-ctrl-plus-b-hotkey
You might have to do a search for “disable hotkey”
maybe people could vote on it if they think its a good idea.
But again, I just did a search for my own feedback and found nothing. So I don’t know what the issues are with the feedback site.
That doesn’t sound right. Looks like bug report time. It shouldn’t rebuild just because of that.
Stupid workaround: make a tiny script to untick the scenes in the build options (or do it manually). Then it would have nothing it can build in the event of funny finger syndrome.
AFAIK the reason Unity doesn’t allow breaking out of this is because it can’t, not because they don’t want to add that, do a search to see if you can find the info.
I tried it again, you are correct. I does not re-build. But it does re-compile all the scripts, which not really an issue at all. Not sure what happened the first time, i think it may have just re-imported a couple of assets. The solution you said to nuke it and restart it works fine.
Yes, exactly. I am on Mac, too, and the X is there when I build. But when I press it, Unity keeps building. I just can’t stop it.
(Unity 5.2, OS 10.10.2)
This is usually the case for me too. I think it can only break between each asset file-building operation, so it has to finish the current one.
Also: On OS X you can at least reassign any menu item’s shortcut in any program via System Preferences. Hoping this also becomes a thing on Windows during the eternal 10 cycle.
Does this work correctly in Yosemite now? Because when I used that functionality in Lion, it was very unreliable. It would work about 50% of the time when trying to set new shortcuts.
It definitely works for me, I clicked the lil x just after taking the above screenshot. OS X 10.10.5 and Unity 5.2.0f3 (though it’s “always” worked for me when I’ve tried)
Always works for me, and I’ve been through Leopard to El Capitán. The tricky thing is when it says “…”. That’s not three symbols! It’s just the ellipsis symbol, which you get with opt+. on standard Mac keymaps.
Aw man! This is tragic!! I’ve tried getting a shortcut for Preview’s export function so many times!
Thanks for pointing this out! Now I just need to know how to access the ellipsis symbol.
That’s weird. I can’t imagine this has something to do with 10.10.5 being different?
Also, it really doesn’t stop at all. Even when stopping right at the start, it will go through the whole building process.