Exporting object from 3DSmax (modifiers flex/morph)

Hey guys,

Is there a specific way to export an object from 3ds max to unity that has flex and morph modifiers on it (with animations)
Because when i import the fbx file into Unity , flex modifier doesn’t appear to be transferred, yet morph modifier does.
What confuses me more is that , there is a video on youtube that shows it is clearly possible to transfer both modifiers into unity.

Autodesk used our MegaFiers asset to get the animations from Max into Unity, we worked with Autodesk and Alex to allow them to make the video and get the Giana Sisters assets working in Unity.

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