I’m exporting an animated object which animates perfectly in Unity but for some reason this causes the object to be placed at (0,0,0). Is this Unity or a bad export from 3DS??
Thanks.
I’m exporting an animated object which animates perfectly in Unity but for some reason this causes the object to be placed at (0,0,0). Is this Unity or a bad export from 3DS??
Thanks.
This is just the way it works. Put your animated object as a child to another (empty) GameObject and move that to wherever you need it to be placed.