First time game developer about to finish first game. (Now Finished!)

The game looks very good.

I would reward the player more. Think Candy Crush, it’s not enough the player is overloaded with colors and rich audiovisual feedback, it’s constantly compensating player with even stronger visual and musical rewards, every 5 seconds. Your type of game shouldn’t just be a challenge, it should be addictive by constantly keeping the player expecting next “accomplishment”, even if player doesn’t even know what it’ll be.

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Thanks for the advice, I’ve changed that now. Shame it takes so long for updates to the listing and so on. Also thank you for sharing it with your friends!

Thanks for the feedback.
That’s a really good point. I’ll definitely look into that as I think it would need to be done well so that it wasn’t distracting or take anything away from the look of the game. But more rewards would keep the player going longer and more inclined to come back to it after a loss.

Luckily I think region changes are reletively quick

No problem, us small indies gotta help each other out

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I think it can be a good experiment. I wouldn’t jump into it just yet, adding more time to development NOW when you’re just about to release the game.

I’d say release the game and see what people say, learn from that. Then maybe you can try adding more audiovisual rewards… when player’s getting it right several times in a row, when he’s playing fast, etc. Let the player know the GAME knows he’s doing well, if you know what I mean. That sort of stuff.

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Great, it works now. I’ll try it tonight and I’ll let you know! Just one suggestion: why don’t you put the link in the first post? It would make it easier to be found

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Phew, I was worried that the first bug report would be something I had literally no idea how to fix, glad to hear it works. I’ve put the link in the first post as well, good idea.

Congrats on finishing your first game,
I hope you’ll dare and you’ll make some more complex game next time :stuck_out_tongue:

Better to go to simple and actually make a finished product than go to complex and never finish, wonder why you can’t finish, then make a thread in general discussion asking why you can’t make your massive open world, ultra realistic first person/third person crafting survival game, and then getting told to make something more simple

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I thaught he had his game finished.

About increasing complexity i was meaning a game more dynamic and less static as this one he made. Nevermind you misunderstood, i was kidding., i won’t expect someone making a static 2D shapes games to move on making a 3D small game with characters, IA and level design.

I have it scheduled to install but I haven’t played it yet. I am a bit worried that it isn’t any fun now though because the reviews say it is addictive.

He did, and he did because it was simple

You have to be a squire before you become a knight. If his experience was anything like mine, he probably learned a ton from this project, and will be better equipped to handle something a bit more involved for his next game. You pay your dues with these early games, learning the basics, before going on to tackle the big AAA bangers.

I am not tackling AAA bangers hopefully, when i says AAA i mean AAA games you pay 70$.

OK so I played and the music isn’t annoying and it fits the game genre in style so that’s a plus. The game looks good. It was bug free in the trail play I did.

However, the game has the potential to be a reasonable diversion but it is constantly hitting up the player to watch a video to continue after a mistake, which I didn’t test but might of had it not wanted the player to watch after each failed color choice. There is such a thing as trying to milk the cow too much and that is a major turn off and why people abandoned Farmville and Cityville and countless other IAP/Ad supported games.

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Thanks for the feedback. I get your point about the advertising, but I had hoped by having it be all optional rewarded ads it would make them less obtrusive than interstitials. Also the option to spend coins earned in game to achieve the same effect I thought would help.
But you’re right that it could (and for you was) seen as badgering the player. If I’m honest part of the reason it asks every time is that I thought it would be frustrating if the player wanted a chance to continue but wasn’t able to because they didn’t have enough coins and the option to watch an ad show up.
I’ll look into if there is a more elegant way of implementing the ads.
Thanks for taking the time to play it (and thanks to everyone else who has well).

What if you made it like a chance thing?

Like, you always have the chance to use coins to save yourself if you have coins, but the ad save is an occational reward that allows you to save yourself for free instead of using coins?

That could work. I’d have to rejigg the UI a bit to make the advertising button look like an extra event as opposed to a regularly expected part of it.

Well 5/5 people gave it 5 stars

The game looks really polished and seems like it could be fun to pass the time away, but … maybe I just don’t understand how it works? i press play, the game seems to start, but then says “time out” before i can do anything and I’m taken back to the menu. sometimes I can play for a little while, but then I get “time out” again. Is it just that I have to play really fast? I think I may be too much of an old fart for that. :smile:

The instructions on how to play are poor…and it has nothing to do with age…often the reaction time given isn’t physically possible for the hardware/software and human UI to succeed.