game is $1.50
game is $1.50
Congrats ![]()
thanks! it currently has over 90 views andâŚone buyâŚnot looking good
Congrats on getting your first over the finish line!
Donât get hung up on sales. If it was your first guitar song you wouldnât be expecting to sell concert tickets or albums straight away. Get it in as many hands as you can, however you can. Get feedback. Learn. Do it again.
wellâŚi was hoping this game would give me $600âŚso then i can get a real computer and not the laptop im on so then i can make my shooter/horror game
Nice.
Congratulations.
You achieved already more than the majority of people who have Unity on their computers. Having a finished game.
Just keep going and donât get discouraged because it doesnât make the amount youâve hoped for.
And for 90 views, I donât think 1 sale isnât that bad. Some people sell nothing with way more views ![]()
wellâŚi need the money cause i tryed to make my shooter/horror in my laptop and lag city!
âŚthe one sale was from my dad : /
Donât go into it with unrealistic expectations. How about âI completed my first game ever in my life and it already has over 90 views and 1 sale! Wow! I didnât think anyone would even find it and especially not buy anything on my very first game!â ? ![]()
it was from my dad : /
Good job
A bit of advice: Re-do the text and images on your gameâs page. Think about them from a customerâs perspective - what would you expect to see on a professionally developed gameâs web page? Make your screenshots and text match those expectations.
People donât care that itâs your first game or that you had PayPal issues. They care about the fun theyâll have playing your game. They care about what the gameplay is like. They care about the story, characters, graphics, challenge, whatever.
Look up the web pages of three similar, successful games. Make yours similar to those, with the main differences being that you want to show off whatâs unique and cool about your game.
Congratulations!
Best of luck to you!
redid some of the textâŚsuggestions for this?
Congrats. 90 views on a first game isnât bad.
In the current market I would say your price point is too high. Remember you are not competing against yourself. You are competing against every other game and AAA studio out there. For that price there are some good games available. Your game looks fairly simplistic.
I would strongly suggest giving the game away for free. Feedback and getting your name out there is more important then cash right now. Learning your craft is more important then money. Developing relationships and community is more important then money. Pretty much everything is more important then money.
I understand this is a hard lesson to learn. I went through the process of trying to sell my own first original game. After several months making no sales and only 22 cents of ad revenue, I realised my mistake.
Nice dad I would say ![]()
Really, this is something that gets discussed here a lot recently. Getting a lot of money quick, isnât what games development is for. Especially these days. There is a lot of competition out there. You need to keep going.
If you want a new computer to make your dream game, itâs more likely that you get the desired amount of money, if you take a part time job (I donât know if youâre old enough for that). Or ask your parents.
Youâre competing with a lot of free content on itchio and itâs your first game. Any sales would be a huge achievement, and you got one already.
oh⌠( â _ â )
well⌠( ︜︿︜)
Good luck on sale #2 (°ă°)![]()
Text faces brought to you by NPM, because why shouldnât a package manager for a serverside javascript technology also stock a bunch of silly text faces?
Anywho, The way to do this game dev thing is to make several free games so people get a good sense of your style and skill. Those 90 views might have been 90 plays if your game was free. And it looks like whatever youâre doing is attracting views. Make a few games, see which does the best, then try to monetize a game in that genre ![]()
You could also try a lower price point. Yes, $2.50 is reasonable, but thereâs also a psychology to the pricing. $0.99 or $1.99 will probably pull in a lot more sales than $5.00. Probably enough that you make more money because of the volume of sales.
Not to mention early on volume of sales and exposure are a must ![]()
alrightâŚchanged the sale price to 1.99! lets see what happensâŚbtw my game is now at almost 200 views ![]()
also im thinking what to do for my next gameâŚshould i try to do my horror/shooter again and see if its lag city? or try and do an RTS game?
Itâs true that game dev is one of the easier ways to make money. Compared to other things you might do. For example many people try making money writing and selling an ebook or building a content website and promoting affiliate products or ads such as Google AdSense. And those are similar in ease. But it is also very true that making enough money to actually be meaningful is not easy at all. For all things.
When youâre making a game to make money you need to keep these things in perspective. You wouldnât expect to write an ebook and suddenly sell thousands of copies, right? Or create a website and suddenly be making loads of cash from ads and affiliate sales, right?
I think people lose sight of this. Games are not some magical exception. Whenever youâre thinking of money it becomes a business. And any business takes a lot of hard work and time to build. Donât look at the exceptions such as Flappy Bird and Crossy Road. The same way you wouldnât look at the exceptions of Bill Gates and Steve Jobs. Look at the norm. Look at what is common for the vast majority because that is likely what you should expect. If you keep your expectations realistic then youâll stay in a better frame of mind and not feel disappointed and âbeat yourself upâ.
Iâd say if you could earn enough money to buy a new computer within a year of starting out making games then you are doing very well.
RTS would probably lag more than a horror game. A horror game is probably a good idea ![]()
Sounds like people are definitely interested.