[For Hire] Experienced Game Designer & Full Game Creation - Game Designer - Game Prototyper

Hello Unity Community,

I’m Yasin Tatar, a Game Designer and Technical Artist with over 7 years of hands-on experience building games in Unity. I specialize in owning the entire creative pipeline, from initial concept and design through to final in-engine art and technical implementation. I am currently seeking new remote opportunities to create high-quality, memorable games across any genre or platform.

I can join your team as a key contributor or lead the entire creative pipeline with my own team to bring your game idea to life. I am open to full-time, part-time, or contract-based roles. I am an ideal fit for teams that need a versatile creative lead who can take ownership of the player experience, bridging the gap between creative vision and technical execution.

My ideal roles include:

  • Game Designer
  • Level Designer / World Builder
  • Technical Artist
  • Environment Artist

While I have a strong interest in stylized action games, RPGs, and shooters, my comprehensive experience covers a wide range of genres on PC, mobile (iOS/Android), and Web. I am also proficient in optimizing games for all platforms and various game launchers. Furthermore, I have the capability to develop full crypto games, blockchain games, NFT games, and integrate MetaMask wallets into existing titles.

I don’t just design features on paper; I build them, polish them, and ensure they feel great to play.

My Core Strengths

  • Game Design: I excel at designing and implementing core gameplay mechanics, progression systems, control schemes, and engaging game loops. I have experience leading the design process from initial concept documentation to a finely balanced product.
  • Level Design & World Building: My specialty is crafting game worlds that feel alive and immersive. I focus on atmosphere, composition, lighting, and player flow to build memorable and engaging levels, not just static environments.
  • Technical Art: I possess a deep understanding of the technical art pipeline, including:
    • VFX: Creating impactful visual effects using particle systems.
    • Shaders: Writing custom shaders to achieve unique visual styles and optimize performance.
    • Optimization: A major focus of my work is ensuring smooth game performance. I am skilled at profiling, optimizing assets, reducing draw calls, and refining rendering pipelines for all target platforms.

Portfolio & Contact

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Do you have experience making VR games or apps?

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Open again! See my latest works on https://fyrosgamesstudio.com