Hello Unity Community,
I’m Yasin Tatar, a Game Designer and Technical Artist with over 7 years of hands-on experience building games in Unity. I specialize in owning the entire creative pipeline, from initial concept and design through to final in-engine art and technical implementation. I am currently seeking new remote opportunities to create high-quality, memorable games across any genre or platform.
I can join your team as a key contributor or lead the entire creative pipeline with my own team to bring your game idea to life. I am open to full-time, part-time, or contract-based roles. I am an ideal fit for teams that need a versatile creative lead who can take ownership of the player experience, bridging the gap between creative vision and technical execution.
My ideal roles include:
- Game Designer
- Level Designer / World Builder
- Technical Artist
- Environment Artist
While I have a strong interest in stylized action games, RPGs, and shooters, my comprehensive experience covers a wide range of genres on PC, mobile (iOS/Android), and Web. I am also proficient in optimizing games for all platforms and various game launchers. Furthermore, I have the capability to develop full crypto games, blockchain games, NFT games, and integrate MetaMask wallets into existing titles.
I don’t just design features on paper; I build them, polish them, and ensure they feel great to play.
My Core Strengths
- Game Design: I excel at designing and implementing core gameplay mechanics, progression systems, control schemes, and engaging game loops. I have experience leading the design process from initial concept documentation to a finely balanced product.
- Level Design & World Building: My specialty is crafting game worlds that feel alive and immersive. I focus on atmosphere, composition, lighting, and player flow to build memorable and engaging levels, not just static environments.
- Technical Art: I possess a deep understanding of the technical art pipeline, including:
- VFX: Creating impactful visual effects using particle systems.
- Shaders: Writing custom shaders to achieve unique visual styles and optimize performance.
- Optimization: A major focus of my work is ensuring smooth game performance. I am skilled at profiling, optimizing assets, reducing draw calls, and refining rendering pipelines for all target platforms.
Portfolio & Contact
- Email: yasingamedev@gmail.com
- LinkedIn: https://www.linkedin.com/in/yasintatar/
- Website: fyrosgames.com
- Mobile Game on Play Store: Shadowstrike
- Fiverr Profile: Login to Fiverr
- Recent Game Video: https://youtu.be/yGJC1U-ThJM
- Work Videos (Google Drive): Videos - Google Drive
- Work Images (Google Drive): Images - Google Drive