I keep getting a NullReferenceException and I don’t know how to fix it. I have searched everywhere and I can’t find anything that will help. Can someone Please help me?
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Here it the error:
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NullReferenceException: Object reference not set to an instance of an object
FPSInputController.Update () (at Assets/Standard Assets/Character Controllers/Sources/Scripts/FPSInputController.js:52)
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Here is the Code:
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private var motor : CharacterMotor;
// Use this for initialization
function Awake () {
if(networkView.isMine == true)
{
motor = GetComponent(CharacterMotor);
}
else
{
enable = false;
}
}
// Update is called once per frame
function Update () {
if (Screen.lockCursor == true)
{
// Get the input vector from kayboard or analog stick
var directionVector = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
if (directionVector != Vector3.zero) {
// Get the length of the directon vector and then normalize it
// Dividing by the length is cheaper than normalizing when we already have the length anyway
var directionLength = directionVector.magnitude;
directionVector = directionVector / directionLength;
// Make sure the length is no bigger than 1
directionLength = Mathf.Min(1, directionLength);
// Make the input vector more sensitive towards the extremes and less sensitive in the middle
// This makes it easier to control slow speeds when using analog sticks
directionLength = directionLength * directionLength;
// Multiply the normalized direction vector by the modified length
directionVector = directionVector * directionLength;
}
// Apply the direction to the CharacterMotor
motor.inputMoveDirection = transform.rotation * directionVector;
motor.inputJump = Input.GetButton("Jump");
}
if(Screen.lockCursor == false)
{
directionVector = new Vector3(0,0,0);
motor.inputMoveDirection = transform.rotation * directionVector;
}
}
// Require a character controller to be attached to the same game object
@script RequireComponent (CharacterMotor)
@script AddComponentMenu ("Character/FPS Input Controller")