[Free] Build System

Do you want to implement a simple build system in your game? Right, this Asset is made for you!

Why shound I use this asset?

Core Features:

  • Place items on selected physics layers
  • Automatic surface alignment
  • Automatic pivot generation to place objects better on the ground
  • Automatic Object Ghost creation
  • Custom Object Ghost material
  • Support for multiple mesh renderer in one prefab
  • Support for prefabs with rigidbodies
  • Place distance limit
  • Object snap rotation
  • Custom snap angle
  • Automatic object rotation to face camera

More Features:

  • Editor Scripts to create list of objects that can be placed at runtime
  • Object selector
  • Object selection UI with animations
  • C# interface to create your custom object selection menus that work with Object Selector
  • Asset preview image creator Tool

The asset also comes with both an online and an offline api documentation, a component manual and a getting started guide that shows how to integrate the build system in your game.
Before you dowload the asset take a look at the online manual and the getting started guide to see how easy and fast is integrating this system in your game.

Download Asset

2 Likes

Well, if all features are indeed working then I’m an instant fan. I mean feature-packed build systems are usually very pricey, and your asset is free. :wink:

1 Like

If you don’t like something or you need to add your own features you can just edit the source code of the asset, it is only composed by Unity C# scripts.

By the way let me know if you like the asset or if you find any issues.

I like the workflow with the Placer+Selector+UI components. However, in a real world scenario, the asset is not yet very useful, since skinned meshes are not supported.

1 Like

Thank you for your feedback. At the begining the skinned mesh support was a planned feature for the first version but I decided to posticipate it to future versions because I had to decide if updating this asses was worth the time since it is 100% free. At the moment the asset is going well with more downloads than what I expected so the skinned mesh support is in my todo list.

Ricky, with skinned mesh support you’d become the star of the asset store. I mean these build systems (runtime or not) are usually overpriced and sometimes bloated.
I love this simplistic approach and would gladly pay around $10 for skinned mesh support.

I’m really happy that you like my asset and that you would pay for skinned mesh support.
As soon as I can I’ll improve some current features like “ghost” creation because I want to try to make them faster at runtime, the skinned mesh support will also be added in this try.
I’m also planning to put everything on github for people that want faster releases because asset store certification can take a lot of time. This doesn’t mean that I remove the asset from asset store (I’ll keep updating the asset store package) but that you can get releases as soon that they are ready without waiting that they pass the asset store certification.

I have good news: currently I’ve created a repository on github for my asset. I’ve also ready a new version of Build System with a new and faster way of creating ghost objects and skinned mesh support. Both this features have not been tested a lot, if you want to help me [download the preview package](http:// Unity5-Build-System/Release/BuildSystem_2.0.0-Pre.unitypackage at v2.0.0-alpha · rickycorte/Unity5-Build-System · GitHub). Note that there is no documentation/manual ready for this version but there aren’t big changes in asset setup.

Complete list of changes:

  • Ghost creation moved in editor to make build faster with less impact on cpu and ram usages
  • Per object ghost material support
  • Editor tool to set a ghost material to every object or only to the ones that don’t have one
  • Skinned mesh support
  • Example woman mesh included for tests
  • Removed complex mesh script
  • Removed material field in placer settings (has been moved to item)
  • Removed some old APIs, this could lead to compatibility issues in games using v1.0.0

Preview image:

1 Like

Pretty cool changes, and even the example woman mesh looks fine. :wink:

The test phase is going to be longer that what I had planned, I want to add a new cool feature that will help asset users to spend less time in Build Item creation.

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Build System 2.0.0 is ready, I’ve submited it right now!

If you don’t want to wait asset certification download it now from github!

Complete list of changes:

  • Ghost creation moved in editor to make build faster with less impact on cpu and ram usages

  • Per object ghost material support

  • Editor tool to set a ghost material to every object or only to the ones that don’t have one

  • Skinned mesh support

  • Build Item autocomplete with suggested data

  • Example woman mesh included for tests

  • Removed complex mesh script

  • Removed material field in placer settings (has been moved to item)

  • Removed some old APIs, this could lead to compatibility issues in games using v1.0.0

1 Like

You’re great, man, this is already one of my fave assets. :wink:

1 Like

Build System 2.1.0 is now available!

Complete list of changes:

  • Added object remover component + selection outline (used to delete object in sce)
  • Added continuous rotation for placer (allows to keep rotation key pressed)
  • Improved C# public API to edit more settings during runtime

Important:
This asset will be supported untill 30 March 2018. By that day I won’t realease any update and any kind of support will be terminated.

jeho neběží

Hi, is there a way to snap objects next to each other so they align nicely?

I’m sorry but the asset doesn’t include a snap feature

No pobs, thanks for making this asset :slight_smile:

Hi, I’d like to make an updated free version of this, will that be OK with you?