Asset Store - Free
Hello everyone. Foliage2D is a Unity editor extension that allows you to create simple foliage animations and regions of foliage like grass and flowers, along a path.
Currently implemented features:
Foliage animation.
The possibility to create regions of foliage along a path.
Implemented a new feature for the smoothed path. Now you can change the tension and bias of individual path nodes. Previously the tension and bias was the same for all nodes.
Its very simple to implement in a scene. You just place a prefab in the inspector of the path object and it will automatically instantiate new objects along this path. The animation is done using an animator. The path object and foliage object can be created from the GameObject menu. I am thinking of 5$ for the price.
Foliage2D is not meant to be used for creating terrain, but simple foliage animations and regions of foliage along a path. That’s why it will cost only 5$. It may not be obvious from the GIF’s, but the grass on the path is composed of a number o individual objects, each with it’s own mesh.
You should at least propose some option, to have the foliage automatically adapt and follow some terrain sprites layer , using raycast functions or clicking the foliage would raycast below and would be placed above terrain 2D collision tiles.
Without needing us to tweak it as it can become a borring and painfull workflow.
That’a a good idea, though I don’t think I will implement it in the initial version. I’ll add it to my to do list for the updates after the version 1.0