[FREE] Foliage 2D - Create foliage animation and regions of foliage along a path


Asset Store - Free
Hello everyone. Foliage2D is a Unity editor extension that allows you to create simple foliage animations and regions of foliage like grass and flowers, along a path.

Currently implemented features:

  • Foliage animation.
  • The possibility to create regions of foliage along a path.
  • The path can use multiple prefabs.
  • Path smoothing.

WebGL DEMO SCENE.
WebPlayer DEMO

Foliage animation

Region of grass.

Video tutorial

5 Likes

Added the ability to smooth the foliage path.

1 Like

Dang, this is such an excellent looking tool! Very useful

1 Like

Implemented a new feature for the smoothed path. Now you can change the tension and bias of individual path nodes. Previously the tension and bias was the same for all nodes.

Added a WebGL demo scene that showcases the foliage animation. WebGL Link.

Added a new feature in Foliage2D that simulates a more realistic foliage bending.

Good Works :wink:

Thanks. I hope to finish the tool by the end of the next week and publish it to the Unity Asset Store.

I wish you much luck :slight_smile:

Cool stuff!

How easy is it to implement? Curious to see a “How to” video once the asset is ready.
What will be your asking price?

Its very simple to implement in a scene. You just place a prefab in the inspector of the path object and it will automatically instantiate new objects along this path. The animation is done using an animator. The path object and foliage object can be created from the GameObject menu. I am thinking of 5$ for the price.

2 Likes

I would buy your asset. If the banking agencies had not stopped with the currency conversion (Exchange) in my country (Brazil)

It lacks features and terrain compared to Ferr2D.

Foliage2D is not meant to be used for creating terrain, but simple foliage animations and regions of foliage along a path. That’s why it will cost only 5$. It may not be obvious from the GIF’s, but the grass on the path is composed of a number o individual objects, each with it’s own mesh.

You should at least propose some option, to have the foliage automatically adapt and follow some terrain sprites layer , using raycast functions or clicking the foliage would raycast below and would be placed above terrain 2D collision tiles.
Without needing us to tweak it as it can become a borring and painfull workflow.

That’a a good idea, though I don’t think I will implement it in the initial version. I’ll add it to my to do list for the updates after the version 1.0

This looks awesome, should be the perfect companion for Ferr 2D. Will be a buy from me as soon as it is released.

1 Like

Updated the WebGL demo scene to showcase the new foliage bending option and added a WebPlayer demo scene.

Made a video tutorial showing how to use Foliage2D. Just a little more and it will be ready for publishing to the Asset Store.

2 Likes

This looks awesome!