Here’s an idea I dreamt up last night. I think it’s a great idea, but I have too many of those, so if anybody wants to run with it, feel free!
You play a band of robots inhabiting a 2D vertical-slice world (think Dig Dug or Lemmings). Periodically a dragon comes along, and makes several passes strafing your encampment with dragonfire (because, you know, reasons). So you have to build up your robot colony with defenses and weaponry until you are able to kill the dragon (or drive it away, if we want to be slightly less violent).
Game loop:
- direct your robots to mine/gather resources, with which you
- build more buildings, which either provide offensive/defensive value, or enable you to
- make more/different robots and buildings, or gather/process resources more efficiently.
All this bounded by a larger (3-minute?) cycle of the dragon coming by. Any robots caught outside when the dragon comes by get melted down into little piles of metal (which of course your remaining bots can harvest). If all your robots are melted, it’s game-over.
Initially you’d start out with just 1 robot, on the surface of the ground, with warnings about an incoming dragon. You need to direct that robot to get under cover pretty quickly, or he gets melted and that’s that. Once the dragon leaves you get busy mining, chopping down trees, etc. and building stuff, including robot factories that will let you produce more robots.
So I guess it’s basically an RTS, but a rather different one. If it were me, I’d build it on PixelSurface, with the underground areas stratified into regions of different resources (stone, metals, etc.). Perhaps most of the underground would be hidden, except within some radius of the surface or tunnels you’ve made, so there is an exploration aspect to it. There could also be a water table; once you hit that, you need to use more machinery (pumps etc.) before you can go any deeper.
Meanwhile, the top 1/3 of the screen or so would be surface, where you need to build fortifications, plant and protect trees to replace the ones the dragon has burned down (or you’ve already used), etc. There would need to be plenty of things that have to be on the surface — trees, solar panels, etc. — so that you can’t simply burrow underground and stay there.
Anyway. I’d play it.
But feel free to pick it apart, riff on it for your own ideas, etc. Let’s have some fun with the idea itself, if nothing else!