By moving through the water and coming closer to the bush (Bush 4), this is jumping to a smaler size. The billboard value is set to 5 (smalest value) and 2000 maximum value).
Also you can see trees and grass jumping away near the border of the camera view.
OK, fine. Thanks for your hint. Well bushes and grass paintet in the detail painter is braking down the performance here. (My terrain has 1000x1000x600 meters)
Try this: Make a new terrain and set the resolution instead of 2000x2000x600 meters to only 50x50 meters. Paint some grass on it within the detail painter and very quickly you get a performance of under 10fps!
Not so, if you paint the same busher within the tree painter…?!
You need to set the Detail Resolution to a much lower number. I just did a test and got 300 FPS on a 50x50 meter Terrain absolutely covered with grass.
i´ve visit your website and the unity-content “human moves 1” and i want to ask you if you could explain me, how you code your “camera-smoothing/tweening” when it slow downs the camera speed.
Would be great to know. Thanks for sharing your experience… yosh