Game crashes on Android the second it loads (no splash screen)

I did some upgrades to plugins like Android SDK, JAVA SDK, Facebook, FireBase and it crashes the moment i launch it on android (no Splash screen), but i do not know if that was the cause (since it did solve other errors prehand) and i can compile other games. I am using unity 2018.2.16f.

I use Gradle since without i have High Dex thing.

Everything compiles with NO errors to APK, that is the strange thing. Did any encounter such issue?

Protect Graphic Memory is OFF.

This is the log, i can’t seem to detect any problem, or maybe i am missing something that you could help me.

The log:

11-25 16:49:22.709 3793 4570 I
ActivityManager: START u0
{act=android.intent.action.MAIN
typ=null flg=0x10000000
cmp=ComponentInfo{com.xxxxx.thegame/com.unity3d.player.UnityPlayerActivity}}
from uid 10033 11-25 16:49:22.720
3793 3793 D PackageManager: Shame on
you for calling the hidden API
queryBroadcastReceivers(). Shame!
11-25 16:49:22.728 3793 3955 D
ActivityManager:
isScaleDownAnimationEnabled() : true
11-25 16:49:22.731 3793 3955 D
ActivityManager: package
com.xxxxx.thegame, user - 0 is SDcard
whitelisted 11-25 16:49:22.750 3793
3955 I ActivityManager: Start proc
16567:com.xxxxx.thegame/u0a443 for
activity
com.xxxxx.thegame/com.unity3d.player.UnityPlayerActivity
11-25 16:49:22.771 3793 3793 D
PackageManager: Shame on you for
calling the hidden API
queryBroadcastReceivers(). Shame!
11-25 16:49:22.786 3793 4570 I
ActivityManager: DSS on for
com.xxxxx.thegame and scale is 1.0
11-25 16:49:22.883 3793 4248 D
PackageManager:
getComponentMetadataForIconTray :
com.samsung.android.game.gamehome.main.MainActivity
does not exist in mServices 11-25
16:49:22.883 3793 4248 D
PackageManager:
getComponentMetadataForIconTray :
com.samsung.android.game.gamehome.main.MainActivity
does not exist in mProviders 11-25
16:49:22.883 3793 4248 D
PackageManager:
getComponentMetadataForIconTray :
com.samsung.android.game.gamehome.main.MainActivity
does not exist in mReceivers 11-25
16:49:22.889 3793 4578 W
> ActivityManager: crash :
com.xxxxx.thegame,0 11-25 16:49:22.894
3793 4578 W ActivityManager: Force
finishing activity
com.xxxxx.thegame/com.unity3d.player.UnityPlayerActivity
11-25 16:49:22.897 3793 4578 W
ActivityManager: Force finishing
activity
com.samsung.android.game.gamehome/.main.MainActivity
11-25 16:49:22.910 3793 3809 D
ActivityManager: package
com.android.printspooler, user - 0 is
SDcard whitelisted 11-25 16:49:22.928
3793 3809 I ActivityManager: Start
proc
16591:com.android.printspooler/u0a147
for service
com.android.printspooler/.model.PrintSpoolerService
11-25 16:49:22.937 3793 3955 D
ActivityManager: package
com.samsung.cmh, user - 0 is SDcard
whitelisted 11-25 16:49:22.952 3793
3955 I ActivityManager: Start proc
16604:com.samsung.cmh:CMH/5004 for
service
com.samsung.cmh/.service.CMHService
11-25 16:49:22.977 3793 5203 I
ActivityManager: DSS on for
com.android.printspooler and scale is
1.0 11-25 16:49:23.002 3793 5203 I ActivityManager: DSS on for
com.samsung.cmh and scale is 1.0 11-25
16:49:23.036 3793 3811 I
ActivityManager: Showing crash dialog
for package com.xxxxx.thegame u0 11-25
16:49:23.052 3793 8854 D
PackageManager: getSelectedMetaData :
packageName(com.xxxxx.thegame) or
Metadata strings
{[Ljava.lang.String;@3ff40ff} 11-25
16:49:23.113 3793 5172 D
PackageManager: getSelectedMetaData :
packageName(com.facebook.katana) or
Metadata strings
{[Ljava.lang.String;@ba79871} 11-25
16:49:23.177 3793 5172 D
PackageManager: getSelectedMetaData :
packageName(com.facebook.orca) or
Metadata strings
{[Ljava.lang.String;@18ab1e2} 11-25
16:49:23.396 3793 3810 W
ActivityManager: Activity pause
timeout for ActivityRecord{944e559 u0
com.xxxxx.thegame/com.unity3d.player.UnityPlayerActivity
t6 f} 11-25 16:49:23.397 3793 3810 D
ActivityManager:
isScaleDownAnimationEnabled() : false

It was AdMob issue, i didn’t see it in log since it was filtered out with my logging command.
Make sure you see ALL the log from Unity, not only UnityActivity.

same error for me, look through the logs, reimport project, restart computer, force start google play resolver but not worked, any one could help please, i am also stuck for 2 days sadly