Game, Enterprise, XR/VR/AR programmer of 11 years experience looking for new opportunities !

Hello everyone my name is Jonathan Jennings and I’m l currently looking for new fully remote contract and full-time roles !

Linkedin : https://www.linkedin.com/in/jjennings3/
Portfolio : https://www.behance.net/Jonathanj
Project Reel :

Most notable media/ games / apps published with Unity: Santa Claus Cameo Kids **,**Hot wheels City Season 3 , Monster High : Draculaura Here For Life Music Video , Ghost Busters : Now Hiring , Thunder Jack’s Log runner , Flavor Monsters, RelayCars , Galactic Bar Fight , Sonder( A Story) .

Experience:
I am a Software engineer and Game designer with 11 years of professional experience with the Unity engine and over 20 or so Unity projects I’ve helped publish.

I’ve built unity- based games , apps , and animation tools in C# for 11 years total and have done a little of everything including UI engineering, gameplay programming , AI programming , multiplayer programming , Analytics systems implementation and plugin integration, importing and utilizing 3rd party tools, porting experiences to different platforms , developing a scene builder SDK built within unity and much more .

I’d love to talk about new opportunities and I am especially excited about working in the XR space so if you have a project you think I may be a good fit for please contact me at jjennings0309@gmail.com! Thank you so much !

2021 - 2023 work includes :

Santa Claus - Cameo For Kids ( made with Unity) : https://www.cameo.com/santaclaus
Role : Core functionality, UX/ UI , and Video rendering work
https://www.youtube.com/shorts/77S8z40iYCw

Sonder (a Story) : https://ldjam.com/events/ludum-dare/48/sonder-a-story
Role : Lead engineer , audio contributor, and driver of HTML5 port

Proviz XR: ProVizXR - MindSpring
Role : Lead development of Unity SDK that ingested web portal information to allow web-driven unity sceen creation.

Galactic Bar Fight (Updated) : https://www.oculus.com/experiences/quest/4219555588059267/
Role : Creative director and Lead engineer writing all core gameplay (shooting, melee mechanics), AI, UI , and game architecture sub systems as well as optimization work

Art Gallery for Hughes who Technology Studio prototype :
Role : Lead engineer and experience designer

Super Sonic Rhyme Chamber ( Oculus Grant Winner): Oculus Launch Pad 2020 Grant Recipients Announced, 2021 Applications Open
Role : Lead engineer and R&D focal point

As well as other small contract or independent project opportunities

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I’m currently looking for my next full time opportunity. and will be available to work shortly.

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