RankoR
August 5, 2011, 10:46am
1
I use this code to rotate my GameObject:
transform.RotateAround(new Vector3(0, 1, 0), horizontalAngle);
transform.RotateAround(new Vector3(1, 0, 0), -verticalAngle);
Rotation around Y is OK, but around X not - it rotates around global axis. If I change methods to RotateAroundLocal, it still rotates around global X axis. What’s wrong?
2 Answers
2
Take a look at this answer
That should be what you need
If you are rotating around the x axis, and not the y axis as you request, change the line in that script I linked to above,
from
verticalaxis = transform.TransformDirection(Vector3.up);
to
verticalaxis = transform.TransformDirection(Vector3.right);
Didn't help - this solution rotates around Y instead of X O_o
– RankoRDid you try changing the axis of the verticalaxis variable? I have updated my answer to specify what to change in that script.
– Meltdown