What is the point of being an indie game developer?
If you fantasize about working for Bethesda or Bungie, but you’re stuck making small-time games in your basement… that doesn’t mean you’re an indie, does it? Or maybe it does, now. Maybe indie isn’t a label I want, at all.
We have heard that the indie dream is dead. It is the apocalypse. Phil Fish tells us via twitter that we can’t succeed, we will never make it and there is nothing for us now. It seems like everything has changed back to how it was before Steam and the app stores even existed. Back when people like me started making games with no intent of selling anything. Just for fun.
So for now, it seems like indie means a few things. It means you’re in it for the money. Which means, you’re copying everybody else who has succeeded. Which means, you’re churning out generic games. Indie means mobile. Why? Because its a small screen with lower expectations. Because you can make a crap game and people will still download it. Indie means free. Even though the thing that makes an indie an indie is the attempt to make money, rather than just make a fun, artful game… indie games are now exclusively free. So indie is now a set of contradictions.
You have the freedom to make anything you want, so you force a generic game that matches what everyone else is doing.
You want to make money, so you give your game away for free.
You have the chance to let your voice be heard, but you self censor so people will hopefully like you.
You promote yourself but don’t help other indies out or support your community beyond lip service. (This one is particularly heinous).
If that is what an indie is, I’m not an indie, then.
Someone help me figure out what it is, then. What is a game developer who just makes a game because he/she likes it with no consideration for making tons of cash or getting internet famous in the process? Am I all alone in my perspective?
Anyone out there?