Genesis Code - A must-have for setting up mechanics, scores, and systems for your game!

Hey, guys. I just want you all to know that I am always open to addressing concerns. I have just had a customer contact me through my email: paul.dela.crz@gmail.com He needed help accomplishing a specific task through Genesis Code and I was able to assist him with that. Now, the issue has been resolved and he has been utilizing the rest of my script’s functions ever since! If you need help with ANYTHING regarding how to use the Genesis Code script, please do not hesitate to contact me at my email or through private messaging! I assure you I will respond back to the best of my ability!

Awesome news! I just got my first five star review from a satisfied customer! You can check it out at my Asset Store page here: Unity Asset Store - The Best Assets for Game Making

Quoted from a kind reviewer, Louis Sineni:

Really great simple yet extremely powerful script!

I’ve bought a ton of assets and this was one of my best experiences on store! Author was very quick in answering my emails and even extending functionality!

I was able to swap entire player characters and cameras on a single button press w/o any code! Very powerful tool in the hands of non programmers!

I’ve just added a new update for Genesis Code yesterday. All that’s left to do is to wait for the Unity Asset Store team to review it and accept it so that it can be public. Be patient for it typically takes them up to 5 days to review version changes and metadata changes made to assets.

Alright, I just updated my forum page for Genesis Code so that it includes more information and links regarding what it can do and how it can benefit you.

Challenge #4 2m30s : ( just for fun, but i used 2 scripts) (i’ve also done challenges #1 and #2)

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Hey, that’s not fair, you used TWO scripts for this challenge! :stuck_out_tongue: But no, man. That’s quite impressive. Did you perform a couple of practice runs or have you been learning C# programming with Unity for a while now?

Sigh…! I can’t believe you were able to get that far! From now on, I need to make my challenges much more challenging. :wink:

I’ve been trying to promote this asset onto other avenues so that I can get more sales. As more people purchase this script asset, I will be making more major updates so that Genesis Code can provide more functionality in the future.

Great tool, already using it.

Since I haven’t yet looked at the documentation, lol, I was wondering if there was away to apply force / velocity instead of the transporter type of movement? The idea is to hold down a button and have acceleration in that direction for the player object / vehicle.

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Thanks for buying my tool, Chevy! I’m glad you like it so far!

With regards to applying forces and velocities, this will definitely be something I’ll try to implement in the future. Right now, it’s pretty limited with regards to forces and velocities, but there is a way to make objects move in a straight line using the Always condition and the Teleport action.

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Awesome news, guys! The view count for this forum thread has reached a record high of 1000 views! More people know about Genesis Code than ever before and this will be an amazing opportunity for them to be able to use a simple, yet powerful tool that will speed up their process for game objects forever! The sales count has been pretty promising and I plan on getting this asset into the hands of many more people in the future!

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:). Congrats, i hope your asset will become popular. Nice solution.
Good luck Gamer91112 :wink:

Thanks a lot for the support, Dyox! I hope there’s still the possibility that you’ll be a satisfied customer as well!

Here are some more good news! I just got my SECOND five star review from a satisfied customer! If you’re hesitant to buy this product, these reviews will assure you that this product is well worth the price! You can check it out at my Asset Store page here: Unity Asset Store - The Best Assets for Game Making

Quoted from a kind reviewer, Chevy Monster (Thanks again for the feedback, Chevy!):

Simple to use, powerful to build with.

Easy to use, the plain English description at the bottom is priceless.

Chain Genesis scripts on a single object and / or chain objects through the Genesis scripts.

This is exactly how I like to build my toy box before building a map or scene. I am a C# coder and this is saving me tons of time, simplifying my workflow. I don’t want to write scripts for every damn thing, this makes that happen.

My wife knows nothing about programming nor wants to learn but has an idea for a game. I showed her this and she is already making a silly scene by herself!

Thank you : )

PS - I am running this on Unity 5.1 and it works, so there you go.

Today, I have just replied to all of the Genesis Code reviews I received! Since both gave me such positive feedback, I thought it would be appropriate to send them sincere messages of gratitude on the product page. It was amazing seeing how much of an impact my asset is making one person at a time. If you haven’t bought my Genesis Code script yet, I urge you to buy this tool! You might not believe what I have to say about my own asset, you can certainly check out the 5 star reviews I had on the Unity Asset Store page to see what others thought about it: Unity Asset Store - The Best Assets for Game Making

If anyone needs to access the list of updates I made on my Genesis Code asset, I have uploaded a text file on this thread titled ‘Release Notes.’ It gives you a complete list of all the glitches that I’ve fixed and all the improvements I’ve made since Genesis Code’s first release. Here’s a list of my most recent updates so far:

Version 1.24:
– Fixed a glitch that prevented objects from teleporting to different positions every wait time interval.
– On continuous actions, probabilities will succeed as intended because now, the success rate is handled on every interval rather than the first interval.
– Fixed a critical error regarding namespaces that prevented users from building their scenes as an executable file.

If you have already purchased my asset and found it to be incredibly useful, be sure to give Genesis Code a high rating! I noticed that some of my customers have given positive reviews but the ratings don’t show up at my Unity Asset Store description. I did not know how to rate my own downloaded assets as well, but I soon figured it out.

Here’s how you can rate my assets:

  1. Log into your Unity account in the Unity Asset Store.
  2. Go to the very top of the page and click on the download icon (the icon in-between the home icon and the shopping icon).
  3. Look for my asset in the list (Genesis Code or Wood Carvings Font).
  4. If you were satisfied with my asset, please rate it 4 or 5 stars! It will show up next to my asset’s name if you rate my products this way.

For all my potential and paying customers, thank you so much for your contribution and support! It really means a lot to me and I would never have progressed this far with Genesis Code if it weren’t for all of you. I have added a section in my forum thread dedicated to honoring the testimonials I’ve received from satisfied customers, so if you haven’t bought my asset yet, my testimonials will give you a really good sense of what my tool can offer!

Thanks a lot for the support, guys! Have an awesome rest of the day!

If you’re a customer who has previously bought my asset and you were satisfied with your purchase, please feel free to share this tool with the rest of your Unity game developer friends! I’m confident that they will be able to utilize my Genesis Code script with their prototypes, games, simulations, and ideas! I don’t want any Unity game developers to miss out on such an awesome opportunity, so please help me spread the word!

Someone voted in my poll and suggested that I improve my asset’s presentation quality to make the information appear more organized. As a result, I have come up with The 5 Main Steps of Genesis Code. These steps will be demonstrated via animated GIFs with very little text so that it is easier to understand. Over time, I will continue to make changes to my thread presentation so that it will appeal to a much wider audience and better demonstrate what my script can do.

Version 1.3 of Genesis Code is about to come out really soon, and I want to share with you all one of its main features.

Component Compression
One of the major changes that I have made to Genesis Code is a slight modification to the component’s original design. In previous versions, the minimize/maximize button and the script note title took up a lot of unnecessary space. With this current version, I was able to condense these widgets into a space that takes up only one line of text. This allows users to create much longer chains of Genesis Code script components with less concern over how much space each script component takes up.