Genesis Code - A must-have for setting up mechanics, scores, and systems for your game!

Version 1.3 of Genesis Code is about to come out really soon, and I want to share with you another one of its main features.

On Key Press Condition
This has been a feature that was suggested by one of my customers and it allows users to program in-game actions through various keyboard inputs like ‘space’ or ‘enter.’ As of right now, it performs actions once when you first press the key, but in the future, I would like to add options to let users perform actions continuously when a key or mouse button is being held and non-continuously when the key or mouse button is released. I understand that keys and mouse buttons are core mechanics of many game genres so I hope you guys find this feature useful for your Unity projects!

Version 1.3 also includes some new buttons that will automatically set the position to the global origin.

Nice that you are adding key press actions. Very much needed : )

Thanks, Chevy! The new Key Press condition is definitely something to look forward to. I will continue to add more features to Genesis Code so that it can be useful for a much wider array of tasks.

Amazing news, guys! The Unity Asset Store has approved my changes and Major Version 1.3 has been released to the public! In addition, I have reduced the price of Genesis Code from $5.99 to $2.99**!** This is an incredible opportunity for a wider array of potential customers to try out this tool, and just like with my Wood Carvings Font, if sales go really well, I might consider keeping this reduced price or even lowering it further! Stay tuned for more updates to Genesis Code, for this won’t be the last you’ll hear of it!

Alright, so I think I will probably set up a weekly sales goal of $10. I have reduced the price of Genesis Code down to $2.99 due to the severe lack of recent sales, so if the demand is able to keep up with the weekly sales goal of $10, I’ll probably keep or lower the price.

I have just updated this forum thread to feature the Genesis Code challenge videos as a demonstration showcase. Hopefully, I will be able to find the time to create new demonstration videos in the future. The next step for me with regards to updating my forum thread involves adding descriptions for these clips.

Sales has been really low for this Genesis Code asset lately. In the past, it received one sale for every 200 forum views, but now 1000 views have passed by without a single sale. I’m not sure if it’s because people don’t typically buy game assets or work on their game during holiday season, but whatever the case, I need to understand what’s causing the hesitation in purchase. If anyone has any ideas on how to improve my presentation, or if anyone has any suggestions for what I need to include, please do not hesitate to share your thoughts with me by posting on this thread.

well the animated gifs are blurry and small… I mean ‘still’ screenshots that clearly show the ui would be better (at least put such things int he pdf doc, it really is just a wall of large text that could do with images)

most the video’s have almost half a screen with a desktop and timer showing (overlay timer better, and I see the timeline on youtube :smile:) I mean we all get assets are meant to save devs time, but videos should either serve as showing example finished scenes or going through a setup in either explained or paced in a way that lets you annotate extra info in the video… I just feel like the code challenges videos weren’t that helpful as they were rushed. Basically I only got a lot of what this asset does from the detailed video.

Also should use range sliders on some of the options instead just sliders, ie for creation count x amount of objects that can be inbetween a range would be better than having the same amount of objects everytime.

does it do object pooling? someone else asked, but you said the object gets destroyed… that would say you’re not familiar with what objecting pooling is meant to achieve (have a look at some of the other store assets) … might be a good feature to include in your assets capabilities as it sure would fit what this does, and be a good performance and easy to use with your asset handling it.

Hey, Player7! Thanks for the constructive feedback! I will definitely be working on making changes to my overall presentation so that potential customers are better informed as to what this script can do and why they should purchase it. I will try to put as much of your suggestions into effect as possible, for you have made some really impressive points.

I’ll start off with your first suggestion: my current plan of action for that issue would be to maybe replace the animated GIFs with high-quality still images that use arrows, text, and symbols to demonstrate what the user has to do. I don’t want to have to resort to using blocks of text to explain the process for I know that it would be a TL;DR moment for many viewers.

If anyone opposes this change to the thread presentation, please do not hesitate to express your concerns via forum post. This is all a collaborative effort and I want to make sure that this thread is aesthetically pleasing for everyone who views it.

Hey, guys! I know it’s a little too late to celebrate, but I just want to announce that this forum thread has surpassed 2000 views! I know my asset has the potential to get into the hands of many more developers, so I’d like to maintain or surpass this current rate of promotion. If you have purchased my asset and enjoyed its features, please don’t hesitate to tell your fellow game developers about it! I want to get the word out to as many people as possible so that more people have the opportunity to utilize this powerful tool!

bump so that other people get the opportunity to see just what this asset has to offer.

Awesome news, guys! I have just lowered the price of Genesis Code down to $2.99! This will give more people the opportunity to use this powerful tool for their game project, so please help yourselves!

Please note that I might continue lowering the price of Genesis Code down to a certain point until it stops becoming profitable. If I end up increasing the price back up again, it’s because the demand was unable to compensate for the loss of profit from reducing the price. In simple terms, I have the complete right to decrease or increase the price at any point in the future depending on how successful sales go.

I did a similar experiment with my font asset, Wood Carvings Font, and I was able to apply the perfect price for the font based on prior sales trends: $0.09! Click on the name to check it out!

bump in case other people haven’t seen my previous announcement yet.

I think the problem with your asset is the presentation and sales pitch.
This forum thread is like your shop front (besides your Asset Store shop front), and you chose a very VERY UGLY fonts for your logos (particularly, “The Asset Store”, “The Web Pages”, and “More Assets” - those fonts reminds me of the early internet era back in 90s). It looks very unprofessional. People are generally very hesistant to buy assets from single developer, because Asset Store are full of abandoned assets from single developers, making your asset looking very indie doesn’t strike up confidence.

The thing about Asset Store asset is that indie developers all hope they get the most bang for their bucks, and get reliable continued support when they spend money on assets. When your asset doesn’t look like it is professionally made under first impression, people will not want to spend their hard earn cash on it especially in Asset Store because we are all cash strapped. This is “Selling 101” - make your asset / shop front look professional so buyers can have confidence in your product.

Have a look at how PlayMaker, ShaderForge, SkyShop…etc etc. Their Asset Store shop front and forum thread page looks professional, people buy their product because they believe there is a “team” behind it to give continued support even though they are often just single developers. So you need to make yourself not look like a single garage developer who can just fold the next day.

Secondly, the other problem is your sales pitch. It doesn’t tell me (easily) HOW I can be benefited from using your asset. You need to think hard and make your sales pitch down to one line (challenge yourself!) that can instantly make people understand what you are selling, and why it is so great. Right now I need to watch the videos to understand what you are selling.

Even if you have done all that and more, it is still not a guarantee you can make a lot of money from Asset Store. I have seen successful developers come and go, some amazing products that nobody even noticed and developer eventually abandoned it due to no sales. A large part of it came down to developers who simply doesn’t know how to sales or pitch their product, or how to promote it. Promotion and sales is something majority of the technical minded people have no clue about - they all think making a great product will sell itself. That is simply not true. A great product will not a sell if you do not promote it or promote it correctly.

I hope it helps, I think you can start by changing fonts for your logos used in this thread and on your Asset Store.
Now change your sales pitch. Make it easy to understand. Make it hard to resist, make it why it is essential for us to buy.

The incredible daily spam cycle of bumping and deleting has ended. This means, in order to bump this topic, the op will need to allow sufficient time (2-3 days) and provide content in the post. This is to maintain fairness in exposure. Please respect forum rules. Replying to questions is fine.

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Well, actually, the OP has ignored repeated warnings not to engage in this spam bumping behavior, so he’s taking a week’s vacation. If I have to do this again, it will be permanent.

To the OP: what do you think the forums would look like if everybody continuously spambumped their topics? It would be 99.9% useless noise. Therefore nobody is allowed to do this.

–Eric

Alright, after taking a long break from the forums, I’m back and I have made some reductions to the price of Genesis Code for the next couple of days. **I’ve set the new price to $0.**99 and if sales go really well this week, I will retain the price. If it doesn’t go too well, I will increase it back up.

In the meantime, I will also be making some changes to the layout, appearance, and presentation quality of my script so stay tuned for that!

Here’s some pretty good news: I have just recently added a video on the top of my forum thread that pretty much walks you through all of the necessary basics of Genesis Code. Think of it like the entire documentation PDF condensed into an 8 minute tutorial clip.

I got rid of the GIF images and the demonstration videos now that I have this set up, so I hope you guys find it useful. If you have any other questions for me regarding Genesis Code, please contact me via private message, email, or forum reply. I would prefer it if you guys ask your questions here so that other people can view the answers I’ve provided.

What did you guys think of the Genesis Code walkthrough video so far? Did you find it to be very helpful? Any constructive feedback would be greatly appreciated for I will be sure to take it into consideration when making further updates to my forum thread.

As of recently, I also made some updates to the overall appearance and theme of my forum thread. I decided to switch to a lighter, pastel-like geometric theme to emphasize the user-friendliness and the modernity of my powerful script.

What do you guys think of the new theme? Like it? Hate it? If you guys have any other suggestions for my overall presentation quality, please post them here! I want to make sure that the information and aesthetic of my forum thread is portrayed in such a manner where people can easily understand the purpose of this tool.