I have made a script there I make damage to enemy, but when I kill one enemy I getting “Missing Object”.
Do I need to loop instead?
My code it’s:
public class playerDamage : MonoBehaviour
{
public int melee = 25;
public GameObject player;
public GameObject enemy;
private enemyHealth enemyHealthScript;
private float dist;
void Awake()
{
player = GameObject.Find ("Player");
enemy = GameObject.FindGameObjectWithTag ("Enemy");
enemyHealthScript = enemy.GetComponent<enemyHealth> ();
}
void Start() {
}
void Update()
{
MeleeDamage ();
}
void MeleeDamage()
{
if (Input.GetKeyDown (KeyCode.Alpha1))
{
if (player)
{
dist = Vector3.Distance (player.transform.position, enemy.transform.position);
if (dist < 2)
{
enemyHealthScript.eHealth -= melee;
}
}
}
}
}