Getting your (Unity) game on Steam: will get you over 100,000 impressions quickly but it's not enoug

Having no links to your store page from YouTube means they had to have searched to find your game. You will only have links from YouTube if there are actual links in the video summary or the comments and at a glance I don’t see any given.

I’d imagine Jim is working on the assumption his fans are at least smart enough to know how to search the web.

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^ sorry, i meant hours…not 30 minutes.

I’d challenge them if they’re smart enough on how to use a Thor search engine!

Have you ever actually used a Tor engine? :stuck_out_tongue:

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yes, they suck though…lots of broken links…

…I have been thinking, and you have managed to create quite a stir for your game! Honestly, this is a pretty successful PR campaign. You’re getting to be infamous… if you can manage to release a decent game, you’d have lots of people’s attention upon release. Good show.

I mean, you’re basically pulling a Kardashian on everyone…

It’s obvious that you’re not super talented, but you’re making yourself highly visible while ignoring all criticism and baffling us by being so terribly aloof. This is quite clever! Because you have managed to attract all of this negative attention while maintaining a generally cheerful countenance, you can label your critics as “haters” or “bad guys” and play the sympathy card. Because you seem like a generally relatable person, very “salt of the earth” and “just a normal guy”, intellectual criticism of your work really just seems like unwarranted negativity.

I have to hand it to you… you’re onto something, here, at least as far as public image and getting eyes on yourself. If you had made an honest, workman quality FPS I doubt we would be having this conversation.

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The part from “ThatNickGuy’s” long post that I’ve read sounded like genuinely well meant advice to help you become a more successful developer. It was well written, thoughtful and as far as I can tell based on facts (the Five Nights at Freddy’s story for example). I had read the second half or so. I just wanted to go back to it, and I saw you’ve already deleted it. Let’s just say I’m having a hard time understanding some of your decisions.

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There are moments though when I feel like this is all accidental.

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I can’t believe that this is an elaborate marketing scheme, but at the same time there are clear indications that op is being a truly top quality troll.

The fact that he clearly idolizes the Slaughtering Ground guys, and has said that he hopes to emulate them. While he also calls anyone who says his product is bad a troll or deletes their thread, etc.

The thread delete thing is kind of interesting, if you do some research on controversial shovelware developers, most coverage will also include some discussion about how they also delete threads and the like. It’s part of ‘being controversial’.

I think basically, OP wanted to drop a turd game, and is trying to execute the plan - but I think the trick is that he secretly deep down wanted the game to be fun, he wanted people to really like playing it. He wanted the controversy, but he also wanted people to actually like his work, not just laugh at it.

Half a master class in trolling, but half a guy who sincerely wanted people to like his work. People are complicated and they can be contradictions.

Op is stuck at sort of a crossroads, he wants to make money - but he doesn’t want his game to be a laughingstock. For instance, he says he wants to fix up some bugs and problems. This is obviously not something that would actually help his game, since his games success is based on it being terrible.

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When the frog stops hopping and starts croaking sense, you know that it’s either the end of days or the beginning of a golden age. Or both.

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Unfortunately he didn’t price his game appropriately for the market. Anything above $0.99 is likely too much for the niche.

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Are you serious? That’s a huge pile of disrespect.
There are many talented, passionate, ambitious and thankful developers (or artists in general, also employees, basically people in general) who’d LOVE to get honest and detailed feedback instead of getting the usual and short ‘well made’ or ‘not good’ kind of feedback. That’s cool and nice, but that doesn’t help much when you’re trying to get better.

Why don’t you respect that and use the feedback to improve your abilities?

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I’m getting the feeling that you guys are overthinking it.

I can’t be the only one who thinks that OP is simply a teenager 15…16 years old (maybe even 14), can I?
That would explain a lot.

Just watch how it goes and see what happens. This kind of opportunity doesn’t happen every day.

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That’s one of the possibilities that occurred to me.

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He doesn’t want to move on from this game
He wants it to make money
He hasn’t moved on from the fact that a game actually has to be, you know, good, in order to make money
I think it’s great that the OP has actually released something thats (sorta) finished, thats great
Its a learning experience
But if he wants to make money he needs to know you dont do that from your experiments, they help you make something good which makes the money

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He mentioned the slaughtering grounds guys a bunch of times and reached out to them. He clearly intended to basically emulate them. They’re famous in gamer circles for releasing piles of trash and creating controversy.

There are a lot of common factors between many of the more infamous Steam developers, a lot of common patterns in their activity. Teen or not, he’s clearly following the script very closely.

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Edit: Thinking about it, shouldnt drag his other website into this. So i removed the post.

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Am I the only one amused by the fact that he has the game on his non-gaming business website?

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Someone hook me up for his server security? Does he deal with identical twins though?

Next step, doing an interview with Jim Sterling?

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