hi I’ve been working on a game, it’s been going smooth until now. I was wandering if anybody could tell me how the guy from who puzzle bloom triggered text bubbles? I have no idea were to start.

hi I’ve been working on a game, it’s been going smooth until now. I was wandering if anybody could tell me how the guy from who puzzle bloom triggered text bubbles? I have no idea were to start.

If the bubbles are all the same size, then you could use GUI.DrawTexture to draw them and then overlay text using GUI.Label. You can use the variant of GUI.Label that takes a GUIStyle parameter to remove the background box from the label. You can probably use Camera.WorldToScreenPoint to get the screen location of a character in the scene, but it will depend on how the characters (and bubbles) are supposed to behave.