Having trouble using SendMessage

I’m trying to use SendMessage in conjunction with OnCollisionEnter to detect enemies being hit, and applying damage to them. Here is my code.

  • Attached to player’s weapon

using UnityEngine;
using System.Collections;

public class enemyKill : MonoBehaviour {

void Start () {

}


void Update () {


}
void OnCollisionEnter(Collision hit)
{
	if(hit.gameObject.tag == "enemy"){
		//detects if object hit was an enemy
	SendMessage("applyDMG");
		//sends messaage
	print("you hit him");
		//bugtesting that collision was detected
		}

}

  • Attached to enemy

using UnityEngine;
using System.Collections;

public class receiveDamage : MonoBehaviour {

void Start () {

}

void applyDMG(){
	//receives message? not 100% how this works pls help
			print("DMG message received");
	//bugtesting message received
	}
}

When the player’s sword collides with an enemy, the message is not received, but “you hit him” is printed in the console, sop the collision is working.

Please help, thanks.

Just write hit.gameObject.SendMessage(“applyDMG”);