i want “monster” hp <= 0 Destroy(this.gameObject); And Returned to its original use Prefab . first try is ok but second try is error
Thank you

My Code Java_Scrip [MonsterDie_left]
#pragma strict
var hp:int=3;
var monster:Transform;
function Start () {
}
function Update ()
{
}
function OnCollisionEnter (collision:Collision)
{
if(collision.gameObject.tag =="bullet")
{ hp -=1;
Destroy(collision.gameObject);}
if(collision.gameObject.tag =="gameover")
{
yield WaitForSeconds(3);
transform.position.x= -0.514125;
transform.position.y= 0.300876;
transform.position.z= 1.4806;
}
if (hp < 1 )
{
Destroy(this.gameObject);
Instantiate (monster,Vector3(-0.514125,0.300876,1.4806),transform.rotation);
}
}