I’m currently developing a retro, low-mid poly cozy horror game in Unity3D called The Hollows.
So far I’ve been getting help from Fiver but due to some inconsistencies there im really looking to find folks outside of that who might be interested in helping out longer term.
Looking for any help I can get from modeling/animation to level design and programming, but especially indie Unity 3D Developers who know ins and outs and can really get hands on putting the pieces together.
Compensation can definitely be discussed.
here’s my Steam and TikTok so far! Please feel free to add me or DM me for more details
I came across your post about The Hollows on the Unity Jobs board and I’m very interested in joining the project as a Unity 3D developer. The retro, low-mid poly cozy horror aesthetic looks fantastic. I checked out the Steam page, and I can see you’re building something special.
I’m Diamonick Dunn, a Unity developer with 6+ years of experience working on 2D, 3D, mobile, and VR projects. I’ve been credited as Lead Programmer and Game Designer on shipped titles like Necroball (King Crow Studios) and as Sr. Engineer on Atomic Owl (Monster Theater). I’m comfortable with the full Unity pipeline—programming gameplay systems, implementing features, level design, and putting all the pieces together to ship a polished product.
I’d love to discuss how I can help bring The Hollows to life. Feel free to reach out via DM or email, and we can talk about the scope, timeline, and compensation.
Hi!
I came across your project The Hollows and it looks really exciting. I love the retro low mid poly cozy horror vibe you’re building.
I’m Fia from Plexus Studio. I completely understand the challenges of relying on short term Fiverr help, especially when you’re looking for consistency and long term collaboration. If you’re exploring support outside of that, my team and I would be happy to help.
We specialize in:
Unity 3D development (indie-friendly workflows)
Low-poly 3D modeling & animation
Level design
Gameplay & system programming
You can check out our portfolio here:
If you’re open to chatting further, I’d love to learn more about what you currently need for The Hollows and discuss possible collaboration.
Feel free to DM me anytime, would be great to connect!
Hello! I create low mid poly 3D models and stylized horror animations that fit perfectly with cozy, retro-style Unity projects like The Hollows. I’ve worked on characters, creatures, and atmospheric props ideal for small indie worlds, and can deliver Unity-ready assets optimized for performance.
Your project sounds exciting, and I’d love to help build the world through modeling and animation with a consistent visual style. Before we begin, would you prefer a darker creepy tone or a softer cozy-horror look for the models and animations?
I am a 3D artist with professional experience in Unity. I have participated on some published games. Most of my portfolio is stylized work ranging from low to mid-poly.
I can both model and implement it in the game engine, as well as, set up the scene, lights and post processing.
Feel free to check my portfolio and write me if you’re interested. You can write me here or on my discord kasskafziel#1853 https://www.artstation.com/kasskafziel
I love horror games and I’d love to work on one like yours! I have over 5 years of commercial experience as a game programmer, I am also experienced in performance optimization and porting. Please, drop me a message via discord: mentor93
I’ve spent seven years making music, so whether it’s cinematic tunes, electronic rhythms, jazz pieces, pop tracks, or full orchestral works - I handle them all. On top of that, my focus includes crafting sound effects tailored for games, video content, and interactive media.
My name is Dhaval Soni, and I’m a 3D Animator + Rigger from Mumbai, India (GMT + 0530).
Previously, I was a part of the fully remote Hidden Leaf Games studio on a MOBA title called Fangs (Early Access), as well as an unannounced project under NDA, as Associate Animation Lead. Before that, I was a part of the team that launched the game ‘HyperParasite’ at Troglobytes Games, on Steam, Xbox, Switch and PS4. And prior to that, I was a part of the layout, previz and animation team for the Sin City sequel – ‘A Dame to Die For’ at Prime Focus. Previously, I also was a part of the animation team at Rockstar Games Dedicated Unit at Technicolor, India and I had worked on ‘Grand Theft Auto 5’ during my time there. As the Lead Animator during my time at Graphiti Multimedia, I created keyframe animation and co-ordinated with the animation director on deciding the style of animation and led the team to successfully deliver their shots.
I look forward to discussing this further if my profile seems like a match for your requirements. Kindly do let me know if you have any doubts and I’ll be happy to clear them out for you. Wish you a great day ahead.
Hi there, I’d be really interested in knowing more about this opportunity if there’s still available work for anything music or SFX related. My discord is: deadgerard