the gamobject should be Disappear from scene when you play the game
i used render component for hidden object but it’s not hide from mouse events
sample.GetComponent<Renderer>().enabled=false;
the gamobject should be Disappear from scene when you play the game
i used render component for hidden object but it’s not hide from mouse events
sample.GetComponent<Renderer>().enabled=false;
I sort of understand what you’re getting at, but in the future please format your question in a way everyone reading can understand. “Lock” really doesn’t pertain to this situation.
To completely disable a GameObject:
Click Here For GameObject.SetActive Documentation
If you still need the object to remain active, you can use your current method plus switching layers.
Click here for Layers Documentation
its still black
– lukaodzelashvili