Well I am preety close to finish my first game I created ,but I used assets from other people ,they are all general licence assets ,but I need to know how do I credit them ,how its done?
2 Answers
2For any assets that you are able to use freely, the licence will specify how to provide attribution to the rights holder.
Yes I do know that ,but I dont have experience how that is sopposed to look ,does it need to be rolling credits or something else?
– Grizzly_1Unless it specifically says otherwise, you are free to do it as you see fit. Just make sure you comply in the spirit of the licence. Any screen is fine, you would not have to make rolling credits (though if you already have them, that would be a good place to put it). But don't try to hide it somewhere obscure, as that's not in the spirit of the licence. A person should be able to load your game, and find the credit in some obvious place (such as by clicking a "Credits" button).
– PerilousPeteOk I think I figured but I am not sure 100%.
When crediting author the credit should look like this:
website - from where I took the asset
>>insert link<< - link to the asset ,there is also licence proof stated there
author name - full name or username of person who created the asset
I would not bother much about that much info.I would just mentioned one line about it. Assets : him, her, this one, that one, another one, and this one too. Keep in mind that no one will read those. Only in the exceptional event one of the provider recognises his asset then he will try to find his name somewhere and this is it. That is if the license does not state explicitly "Our name HAS to be on the splash screen". Think about movies and the long list of "We wish to thank" at the very end of the screen credits.
– fafase
Good question. I'm not sure if there are legal requirements, but if you think about AAA titles, they'll credit major system components and tools in their splash screens. You know, like the "NVidia "The way it's meant to be played"" logo, and the Dolby Surround splash screens, and so on. For smaller assets, I think I'd put them in a rolling credits screen that displays after the user completes the game, and/or is accessible from the main menu.
– CHPedersenIts not AAA title at all ,but now when I make rolling credits ,do I just put thier names one below another ,or I need to specify the asset I took and add thier name next to it? Like " TREE(asset) - George(author) "
– Grizzly_1I have no idea about the specifics. ;) The above was just an idea. Read the licence like PerilousPete suggested below.
– CHPedersenI did read the licences and they just say authors need to be credited ,but I dont know how thats done , I really dont want to make mistake here.
– Grizzly_1