So I’m new to Unity and I want to be able to have my third person character interact with other rigidbodies with physics considered (like stand on a cantilevered block and have its mass effect how the block shifts/falls). I didn’t really have a problem getting this effect between two rigidbodies by just adjusting physics/materials, but I don’t know what to change with a controller. Any advice?
1 Answer
1Hi,
I may be wrong here, and if someone knows more than me, please correct me, but as far as I know from my own experience, Rigidbodies and Character Controllers don’t play too well together, as the character controller applies its own physics (which you could always edit in the script). But personally I think it would be easier, just to write your own third person script with a rigidbody… ![]()
Sorry for any inconvenience, Hope that helps
IEMatrixGuy