And do you mind showing me some examples of what you have created?
I do. I am pretty new in the industry so donāt have too many titles on my CV yet. But you can check my signature.
Also got another two releases around the corner that ive been involved in. But i am working full time as a game dev with Unity as my tool.
Not me. I work in ag chem producing the chemicals that go into the food you eat. You are welcome.
I do make a small amount of money off of my games and my YouTube channel. But itās minimal.
Off topicā¦but if it has chemicals in it I wonāt eat it.
On topic⦠I have a couple dozen games I have done for clients and a half dozen of my own as well as other Unity apps that are not games like the VJ toolkit for The Marquee in Vegas. My site is in my sig.
Done loads of client games. And a couple of our own. Doing another one right now. To make a living, you canāt really rely on luck or a one hit wonder, it really doesnāt make sense as a career from an indie POV. People making a living are probably those guys on asset store more often than not ![]()
Honestly, I think professional game testers make more money from games than most game developers around here.
Where can I sign up? ![]()
Someone game dev bully who is just getting started can just go to some rich kid next block and get him to test his game for free.![]()
This is what surprises me about all of the people focused on money (by that I mean the number of people talking about money in one way or another) from making games.
I guess it has to just be the big media focusing only on that aspect. In reality, people make money with games in various ways and there are most likely way less people trying to do the other ways which means those sectors may actually have a demand for more people. Certainly it is likely they probably need people more than we need more games. As you said game testing is one of them.
Six Ways To Make Money Playing Video Games
10 Sites Where You Get Paid To Play Games
Professional Gamers Make Six Figures Per Year Playing Video Games
Game Testers
Of course, like anything else, a person needs to do their own due diligence. Check out the sites and be sure they seem legit. But for actually making money with things regarding games it just seems to me like there are other ways way more sensible than creating games.
Like whenever you see a game that is a big hit wouldnāt common sense say if you made a strategy guide for that game youād likely make some decent money? Instead of trying to create Flappy Bird clones it would have made far more sense for someone to have played the hell out of flappy bird and tested everything they could think of to get a few more points. Then wrote a tiny app Flappy Bird Boot Camp or Flappy Bird Training Instructor. Add a tagline āshow your friends upā or āAmaze your friends with your new score!ā. If people want to make money they need to use their brains.
No but maybe you could start a service to sell to other indies
That sounds pretty unhealthy tbh
@GarBenjamin - Pft, I makes nxt mmo draw sprite sword slash n hax my enemies n loot they gold cause my game is gon be leet bruh. ahahahaahahaahaha LOL.
But naw really, I make my games for the passion, but weāve talked about this more than once, I aināt gonna blatantly give my game away for free I worked for literally over 3000 hours on (just example). Iāll charge something for it, but I aināt gonna charge 59.99 or anything, more like 5/10 dollars for (PC and Xbox One).
And the little bit I make will go into my next game, if it becomes a hit then awesome, if not, hopefully it at least hopefully pay off one bill lol.
It does when I phrase it that way. Itās amazing how many different chemical processes go into supermarket shelves. Even something like fresh fruit and vegetables.
The business Iām in makes the herbicides and pesticides that are used in modern agriculture. We also have divisions that produce GMO seeds for increasing yield or crop quality.
Regardless of what you think of the technologies, the fact remains that without modern agriculture we would not be able to feed the worldās current population.
Also rest assured the industry has learned a lot over the last few decades. We spend a lot of time and effort ensuring the food you buy in the supermarket is safe to eat. But I still wouldnāt suggest putting a residential area right up against a high hazard chemical manufacturer. We are good at what we do, but not that good.
Yeah man you should sell it. Iām talking about the people who seem to focus on the money. I get they are reading about things like Flappy Bird and Minecraft and all excited dreaming of doing the same thing. See to me when people are dreaming like that they are after the money. Now if they said I want to make a game that is as popular as Flappy Bird was, I want to make a game that makes the same kind of impact as Minecraft or I want to make a game that Iāve been thinking about for a long time and always wanted to play but nobody has ever made it⦠well then Iād say the focus is on the actual game. They want to MAKE something great for others to enjoy (or even just themselves). In those cases they need to do it to make that game and get it out of their mind. At least try to create the experience they envision. For the others they could get what they are after from anything as long as it is making them the money they want because what they want is the money. So for them go where the money is. Right?
To me making money comes down to basically two ways either you are adding value to peopleās lives in some way or you are a crook. Thatās it. Weāve seen examples of the people taking the low road. Scammers and such. That is one way to make money. The other is to figure out how you can add some value to other peoples lives. That could be through entertainment such as games. Possibly offering a new experience theyāve not had before. Or it could be to add value by looking at games that are already popular, figuring out what problems the people are having in those games and then try to make a solution for them or try to do something that simply adds more enjoyment to their existing game experience. It could be figuring out what issues game devs are having with Unity, GMS and other game dev tools and creating a solution for those. Heck it could be go get a job or start a small business doing basically anything. lol
Iām actually looking forward to your game if it is still the one about the abduction. It is a very cool theme and an experience Iāve never really seen delivered in a game. I might be able to help out a tiny bit with your launch because I happen to have an asset closely related to your subject matter.
@GarBenjamin - I agree totally! Iām definitely on the same terms as you.
I donāt know dudes name but he also said
And actually Iām working on that game, and another game.
I like to switch up between both, Iāll work on one for like a month, then go back to the other. That way I donāt get to burnt out on one thing.
So Iām still making the abduction one (Mainly taking a break so I can envision the way I want the levels to me). I want them more horrifyingly scary than futuristic, just as the movie Fire In the Sky portrays .
But my second game, itās sort of like the game Uplink Hacker Elite. Except I have made these unique mechanics.
You literally run a desktop on your desktop (Change Wallpaper, got a start menu, got folders, got terminal, got e-mail (fake). You can move the icons around the screen, and so on.) So it will bring the expierience of feeling like youāre really on a real computer not some fake black screen with a bunch of fancy blue graphics like Uplink does lol. Now I will have the nice little fake tools Uplink has, because well it was FUN. Not trying to make this a realistic simulation of hacking, but moreso just trying to get the Desktop mechanics done, I think thatās really unique as well.
Oh and by the way (sorry forgot to ask).
Whatās this asset about that you have? If youād rather PM me about it thatās fine bud.
(bookmarked)
I make games for a living, currently using unity. My last game : Star Wars Games | StarWars.com
My next game is set to soft-launch in 12 (very short) weeks. Also in Unity.
In my case, making games for a living means that I get to do what I love the most as a job, it has nothing to do with getting rich. Hopefully I will get there someday.
I would disagree.
Well, some are making a fortune. But most arenāt. My āDragon Pack PBRā, which is my most popular model, is the #8 top grossing package in the āCharactersā section. Granted, thatās 2 levels removed from the entire store, but itās a category with about 10% of the total assets in the store in it.
I wonāt give the exact number, but itās not nearly high enough to be a full time living. Iād likely need 10-20 packages doing the same amount in order to make it āFull timeā (depending on where I live, I suppose).
In the end, Iām making some money from my game āThe Barbarianā and some money from assets. But I spend more to get the assets made than I make, by far, and the game makes maybe $200-$300 over a 30 day period right now. That should go up once I get an android version and I release on Steam (already greenlit, just waiting for an updated main character model and also updated audio thatās ā lucky for me ā being done by a professional team that really liked my game, from Universal Music [they want to break into the game audio industry, and want to use my game as a showcase
])
It does seem that like most āArtā fields ā and this really is an art field ā itās mostly winner take all. Thereās some people making gobs of money on the asset store, but most make practically nothing (Iād guess like 40% of the packages arenāt even sold once in a month), and a decent amount make only a bit.
Gamesā¦well, the one hit wonders donāt count. Everyone else is likely only making a little bit.
If you could pump out a ton of games really fast, really cheaply, then maybe you could cobble together a salary.
It does seem that a lot of devs here take outside work on to fill the gap.
I think itās more of a question based on a couple of thousand a month though - ie enough to live on. In your case you do not earn enough from either, which is what I meant by āit doesnāt make sense as a careerā.
Not intended to be a criticism, just I felt you missed the point⦠you canāt be surviving well on $300 a month, so probably have other ways in addition.