Hi everyone, I have tried my best to make the title as explanatory as possible.
So, what I am trying to do is build a system, where a player is able to hit a Start Recording button to record the state of objects in the scene, and then hit Stop recording to save the last state of the objects.
I want the user to then be able to navigate between these two timestamps, and interact with the Gameobjects in the scene between these 2 points.
At first I thought like a Time Rewind concept would work, but I don’t think that is working for my usecase.
Any and every bit of help is very much appreciated. Thank you.