Hi there, I’m trying to do a game where the player controls a plane which is constantly flying. To do so I guess I have to loop a background image but I really don’t find any resources about how to do this using the new 2D stuff in the Unity 4.3.
Depends on how you’re doing the background, but assuming it’s a single image, then put the image on two sprites, one next to the other. When one of the sprites scrolls out of view, move it in front of the other sprite.
You can try using the texture coordinates and moving them across the object they are attached to, I used this and it gave a decent result for a scrolling background.