{ public GameObject pTemp;
// Start is called before the first frame update
void Start()
{
pTemp=GameObject.Find("Player");
}
// Update is called once per frame
void Update()
{ // hscript=handAcc.GetComponent<handMove>();
}
void OnCollisionEnter2D(Collision2D other){
if(pTemp.GetInstanceID()==other.gameObject.GetInstanceID()){
Physics2D.IgnoreCollision(GetComponent<Collider2D>(), pTemp.GetComponent<Collider2D>());
}
}
}
//script attached to bullet prefab