Idle Clicker Incremental Cost

Hello, I am attempting to make an idle clicker. I know next to nothing about using the math functions of Unity and C# so researching how to make an incremental upgrade menu has been a struggle.

When the thrown ball hits a target, it starts out by giving him 2 points. When the player upgrades the points given, I want the price of the next upgrade to increase a little bit and the upgrade after that a little bit more than the previous. I have no clue how to do this. If anybody has tutorials they have found to be helpful please send them my way. Thank you so much.

There are quite a few tutorials out there, you can search for incremental formulas to find some. Here is a three part series on incrementals, and a link to Unity’s Mathf definition. Between them it should get you started.