I'm jaded, but this game might be sick #madewithunity

Not only is it great looking with a nintendo influenced style, but in the later part they really talk about the AI and dynamic nature of the game. Apparently they’re trying to really build a game world that adapts and changes meaningfully to player.

It might not live up to the goals, but if it comes close it’ll be pretty sick.

They’re up on kickstarter but they’ve already won unity awards, square enix collective, etc, and seem to have a very solid foundation in place.

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Love the style! Nice character work.

In the later part?

There’s no developer commentary there.

Whups! Fixed the video, had linked to the wrong one.

Here’s the kickstarter page proper: https://www.kickstarter.com/projects/twirlbound/pine-an-action-adventure-game-that-adapts-to-you

Lots of kind of vague statements like “the game world responding to the player” that aren’t really broken down (though I can’t say they’re expected to explain it all, just something I would want).

Additionally…“what if an elephant had to be fast?” Well…it would no longer be an elephant. It certainly wouldn’t just walk on two feet while keeping a trunk and tusks (with opposable thumbs, there’s no need for the trunk at all–and they’d break their legs if they walked around like that, unless the legs were way more massive). That’s just not how biology works. Creatures are built the way they are for a reason. Elephants are designed, if you will, the way they are to fill a specific niche. Other creatures fill the “fast” niche. And the premise “what if a moose needed tools to do X” is inherently flawed, at least in how I saw it played out in the gameplay (unless they’ve managed to conjure up a very unique and specific situation where those tools are absolutely required, which I doubt). Animals can do a powerful lot of stuff without sentient-level tools.

It seems like they’re going for the fantasy sapient animals thing without any magic, which is very interesting. Additionally, this whole concept (of a living world) is something I’m captivated by so I’ll be interested in seeing what happens to this.

Sadly, unless this gets a really big showing in media somewhere I’m not sure it’ll make it. The majority of kickstarter support happens at the beginning of the campaign.

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Hmm. If the game was actually like the animation at the beginning it would look awesome.
Unfortunately the actual game footage at 2:39 doesn’t look as good as the animations.

A very pretty looking game which involves collecting resources and has no real story? What could possibly go wrong cough no man’s sky cough.

I would like to play the game if they get it as good as the mocked up footage at the beginning but I’d have to say “I’m out” on this one.

I don’t really get why they don’t just make it into movie. The animations look amazing. The game… not so much.

A movie where you’re given the choice to eradicate or uplift sapient species? I’m dubious as to whether they can do it too, but it definitely wouldn’t work as a movie.

The way they talk about it in video doesn’t remind me of Spore or No Man’s Sky. They talk about it like it is a dynamic sandbox where the sand plays back with you.

Games like this that are heavily AI driven are a different beast, more like a proper simulator. Spore and No Man’s Sky were about generating art and animation. This sounds more like the factions and interactions are simulation driven, more like Mount and Blade or CK2 style games.

Could still be hype and fluff, but their goal here is not Spore/No Man’s Sky. There’s a reason this is only a small island, and that they emphasize this.

It lacks climbing, ennemies lore is very limited, i don’t see all game interactions that makes Zelda so great, there is no tools gameplay , no crafting, no cooking , no clothes.
Anyway this looks like another great indie game.

But the trailer is pretty!

(I didn’t actually look at the KS site yet, I just watched the first trailer that @frosted posted)

It’s not Zelda. They’re not trying to be Zelda. From the description and the video up now in the OP, it’s looking to be a completely different experience from Zelda.

frosted just mentioned a style.

Yep it’s good indeed, but i expect much more now i have played Zelda.

  1. Unique places instead of showing a bland and empty world,
  2. more gameplay possibilities with interactions between player actions and all other stuff
  3. The game needs some humans npc to become more interesting and less player centric

Nintendo opened a new way of deep gameplay letting the player lot of choices on how to do something, that’s something some of us will expect in such open world games, only basic sword combat and hunting is not enought.

I know but it is a copy of Zelda in many ways, and after Zelda i need more deeper gameplay to be interested :smile:

How is affecting the fate of a species not deep gameplay? It’s every bit as deep as anything in Zelda. And no, it’s not a copy of Zelda just because it has a similar artstyle.

And just for the record, Zelda did nothing new, it just meshed things together well and it’s Nintendo so people go crazy for it (Nintendo fans can be a bit fanatical). Can you give an example of “new deep gameplay” that BOTW invented?

For your list there (not directed at me, but whatever):

  1. They haven’t even shown the world. It may have that.
  2. They’ve hinted at this, but there’s no way to know until we see it.
  3. They’ve explicitly stated that this is how it works, even more so that Zelda does. Entire cultures can (in theory) go extinct without the player’s input.

Interesting. I hope they do awesome.
But I’ve learned my lesson, I don’t buy anything until it’s had some review time.

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It is lot of ideas mixed together like it has never been done before and there is new things for example the ability to stop time and stock force into some physic object.
A very small example of possibilities

https://www.youtube.com/watch?v=jtkw9oQeRlE

Anyway it’s a new open world genre, from great level design to deep gameplay , lot of content, lot of hidden places , secrets and treasures everywhere. There is no open world same as this one.

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Interesting article: http://www.eurogamer.net/articles/2017-03-16-breath-of-the-wild-shows-nintendo-is-learning-from-pc-games

It’s called systemic gameplay and it’s been around for years. Anyway apologies for going on a tangent here, didn’t mean to.

  1. An extreme weapon degradation system!

They seem to be drawing inspiration from quality games, and have an interesting concept. Fable/Zelda are great visual master pieces.

It would be nice to see them give a little more attention to the creatures foot placement, especially the elephant creature with it’s large feet. Cool concept and design - so far - but when noticing the large elephant creatures feet rigidly IK-ing to the upper most surface poly normal - I couldn’t not see it and kept being distracted by it, and then noticed it on the moose creatures.
Both of those animal/creatures have softer, more flexible, pliable feet that conform to the non-flat ground they walk on.
Could be done with a couple extra bones in the feet that would deform them based on the ground topology, although this is something that would be considered feature creep.

Looks pretty, but I’ve seen more than one too many of these teenage fantasy stories. When is an indie going to make a solid and gritty story like MGS? Looking at the trailer for Death Stranding makes me realize how much of a lack of that kind of game there is.

Seems like the indie story arsenal swings straight from horror/zombies to uplifting fantasy.

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Ever tried This War of Mine? Knee Deep? Undertale? They aren’t Metal Gear Solid, but then they don’t have naked cyborgs cartwheeling around either. Additionally, indies typically probably don’t have the sheer amount of money to throw around that he does. So you’re not going to get that bombast you get with Kojima.

You definitely have a point, though.

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Watching DS trailer made me realize that Kojima does too many drugs.

I share your digress with your point though, there is a large number of games that stick way too close to the traditional paths of design and theme. However I was really impressed with how H:ZD did on this topic, they really had a nice flavor to the entire game and seeing more games branching off like that would be a nice thing.

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