Texture Customization | Mesh Morphing | Sound Effects | Concept Art | Re-Mixable Custom Music
Part of PBR Monster Pack #1. Get Mushroom Monsters and the following and save…
Giant Worm PBR | Rock Monster PBR Pack | Plant Monster Pack PBR
Unity Asset Store - Preferred Method
https://assetstore.unity.com/packages/top/assets/38176
InfinityPBR.com
https://www.InfinityPBR.com/?pack=mushroomMonster
Download Mac Demo | Download Windows Demo
Mushroom Monster PBR is a 2 Meter tall creature. He can be in any one of three static poses, waiting to surprise his opponent, or he can run around attacking and casting spells and even charging. He bashes his enemies with his head, can jump at them to bash them or run straight, head down. He also has a “magic” attack, twisting and slicing his head.
Use the Blend Shapes feature to morph the mesh into countless looks for massive customization.
Texture Customization
Take control of the models, and make them match your project. Use the included Substance Painter source files to create custom textures in minutes, exported to work with Unity using a single click. Works with HDRP and non-HDRP projects!
Of course if you don’t have any interest in creating your own textures, I often ship my packs with multiple texture options that are ready to be used out of the box. If you sign up at InfinityPBR.com there may be more downloads availalbe for free.
Mesh Morphing
Blend Shapes give you the power to change the physical mesh of the model, often creating characters that look very different from the default. Our editor script will expose specific Blend Shapes in the Inspector, with sliders to change the values. You can even code the changes. That means your players can customize the mesh of their character, or spawned enemies can be given random values so each is different from the next.
Sound Effects
We include sound effects to go with the animations. These are created by sound designers specifically for Mushroom Monsters, often using practical foley recordings. We often include variations, so each time the sound is triggered, a script will randomly choose one of the variations to play. And sometimes we include multiple layers of audio, so you can mix and match and create the right effect for your game.
The included script makes it easy to play clips & loops called via Aniamtion Events or other trigger methods. Options include multiple clips (randomly chosen), volume levels & modifications for volume by velocity, as well as the ability to play clips only some of the time. This way, for example, enemies can grunt during their idle loop, but only as often as you want them to.
Re-Mixable Custom Music
A composer has creates original tracks to accompany these packs. Some tracks are more like Theme Music, while others are more Ambient, or anywhere in between. Music is always included in layers. Each stem, often a single instrument, can be used in the Unity Audio Mixer so you can create your own mixes. The Demo scene will include a selection of Snapshots ready to be used, as well as scripts showing how you can modify the sound during gameplay.
The music can now adapt to your game. Fade to another snapshot based on in-game variables such as Player Health, Time Remaining or whether the game is Paused or not. While a Composers Mix is always included if you do not want to mix your own tracks, we urge you to try it out. The power you have is insane.
This video showcases 20 second clips from each of the included game-ready mixes. You can create your own mixes quickly and easily, and export them into .wav files with a single click!
Concept Art
You know what often separates the AAA studios from you? Their advertising channels are full of concept art, and yours isn’t. As far as I know, there are no other Asset Store packages that include Concept Art. Using this, you can populate your website, Steam page, Facebook feed, Twitter, with compelling artwork to excite your fans before you have a game to show.
At least 3 images are provided in both PNG & Photoshop format. The Photoshop files are layered, so you can turn on/off body parts and armor whenever possible, or modify the color or look for some layers but not others. These images are ultra high resolution.
Animations
Realistic animations are important. I don’t know about you, but when I swing a bat real hard, my whole body moves. So if a character swings their sword, I think their whole body should move too. The world they live in may be fantasy, but we work to make sure that the perceived physics of the animations are realistic and highly detailed, including facial & wardrobe animation when possible.
• Attack 1
• Attack 2
• Attack 3
• Attack 4
• Block
• Death
• Get Smashed
• Got Hit
• Idle
• Idle Break
• Static 1, 2 & 3
• Walk
YouTube Videos
Very quick 1st person test with “The Blacksmith” environment. Needs tweaking for better frame rate, and larger colliders for the mushrooms, but I wanted to see what they look like dropping them into the world.
A “Real Game” demo showing the Mushroom Monster walking around a popular environment package from the Unity Asset Store.
A tutorial on adding Animation Events to the Mushroom Monster to trigger a magic spell to be cast.
This latest demo scene features a ton of stuff: Texture Customization, Sound Effects, Animation, Mesh Morphing and the music, including a look into using the Unity Audio Mixer.
About Infinity PBRI made a 30+ hour RPG using all Asset Store artwork. Without the Asset Store, that would have been impossible, and I am forever grateful for the artists who published their work. But I wanted more. I wanted more than just a few texture types. I wanted audio specific to the animations – and I wanted animations that were realistic. I wanted the ability to change the look of my creatures, and dress my characters in a variety of clothing. And I wanted all of that wardrobe to be itself customizable. I wanted high quality PBR mateirials.
Infinty PBR includes work from over a dozen artists, each specializing in their specific area.
My goal is to provide you with packages that are more than what you’ve ever been exposed to before. Concept Art to help you market your work, Mesh Morphing & Texture Customization to keep things exciting in your game while also helping differentiate your game from others who use the same Asset Store packs. Animations & Sound Effects that feel real and bring characters to life. Music that can be adapted to fit the mood of your game, your scene, and your players.
If you think what I’m doing is valuable, I urge you to subscribe to all of my work. You can sign up at InfinityPBR.com, and you can choose to get all new characters for just $30, the day they’re released. You get a huge discount, often over 50%, and I get a budget to work with. If enough of you sign up, I’ll not only be able to continue making more character & environment packs, but I’ll be able to contract with more high quality artists to produce everything faster, add more animations, more wardrobe and all that. Thank you for your support!
Unity Asset Store
https://assetstore.unity.com/packages/top/assets/38176
InfinityPBR.com
https://www.InfinityPBR.com/?pack=mushroomMonster