using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Click : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
GetComponent();
}
// Update is called once per frame
void Update()
{
var check = Input.GetMouseButtonDown();
You have to specify which button you are pressing Input.GetMouseButtonDown
and with this process, however, you would not get anything …
These are the syntaxies
Input.GetMouseButtonDown(0) // Left Button
Input.GetMouseButtonDown(1) // Right Button
You can use also use, the one-to-one
Input.GetMouseButtonDown(Fire1) // Left Button
Input.GetMouseButtonDown(Fire2) // Right Button
in Edit > Project Settings > Input Manager > Axis :: You can find all the input value returns set by default and modifiable
- If you are a beginner I suggest you initially follow some basic Unity and C # tutorials