Hi There!
I’m very excited to present my new game. Empire Under Fire. I have been developing this game for several months, now it is finally ready to publish.
Its a classic Tower Defense with beautiful graphics (I think so ) and great gameplay.
I think it is definitely worth trying. Moreover this game is TOTALY FREE. NO HIDDEN IN APP PURCHASES, NO ADS.
It is highly recommended to run this game on mid/high-end devices, with dual/quad core cpu. Game uses about 400-500MB of RAM so your phone should have 1GB of RAM (at least ~780MB).
Feel free to share with me your thoughts about this game, any bugs, performance issues, etc…
I would love to discuss with you about my game.
Also please consider giving me a rating on Google Play store if you liked my game
Wow! Did you make all the graphics by yourself ? I’m impressed.
Anyway, i don’t know how google play filters work, but i think you should limit the game to powerful devices or people will downvote it.
Wow, this is awesome! The first level was great fun, even though I barely did it. Especially that giant troll (or whatever it was) in the third last wave… I ended up repeadly stopping it with the power that spawns a warrior, so the cannons had enough time to keep shooting it (heh… tower defense battle stories…)
Graphics are amazing, in fact this is the best looking mobile tower defense I played so far. (feel free to prove me wrong on this one if it matters) There was no stuttering, no freezes, and it didn’t crash either.
Though the camera controls made the game almost unplayable. I only have a nexus 5, so maybe there isn’t such a problem with tablets, but it moves way too fast! If I only move my finger a couple millimeters on the screen it already swipes across the whole battlefield. Took some time to get used to this. Maybe create an options menu and add a sensitivity slider?
I’d also like to zoom out further, being able to see the whole battlefield is important in tower defenses! This way I was moving the camera all over the place without pausing to make sure noone was getting through somewhere. For example I almost lost the first game due to a wave starting at the bottom left without me noticing it (I was focusing on the top area and couldn’t see the lower start)
Thanks I’ve bought a lot of assets from unity assets store and other 3d models stores. It is hard to limit the game only for powerful devices, because I would have to limit access for each device individually.
I’m using baked lightmaps instead of real time shadows, nothing else. I’m going to implement blob shadow someday for dynamic objects (like characters etc…).
@milox777 : I did realise one thing: I can’t run this. not because of borked hardware either… it’s becuase the internal memory’s only got 300MB left, and I am pretty sure my SD card’s nearing full too. (And that’s because of all the ROMs I tried to CWM a while back… :p)