IOS object touch, collider

Hi, I have this code set up to see if my finger is touching an object on my ipad. Whenever the object is touched, I call for a method to destroy it, add points, etc…
The problem is, that the method is getting called more than once (its getting called for every prefab that has the tag “burbuja”)… I don’t get it, the raycast is only colliding with one, so why is the method being called for every other collider that is not getting touched?

RaycastHit hit = new RaycastHit();
for (int i = 0; i < Input.touchCount; ++i)
{
if (Input.GetTouch(i).phase.Equals(TouchPhase.Began))
{

            	// Construct a ray from the current touch coordinates
            	Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(i).position);
				
            	if (Physics.Raycast(ray, out hit))
				{
					if(hit.collider.gameObject.tag=="Burbuja")
					{
							DestruirBurbuja(hit.collider.gameObject);
					}
            	}
           }
       	}

If you change

if(hit.collider.gameObject.tag==“Burbuja”)

to

if(hit.collider.gameObject.name==“Burbuja(Clone)”)

It would work. I had same problem before using tags. With names it’s okay.