iPad Unity update?

Will Unity be releasing new software to accommodate the iPad? XCode is releasing today according to Apple for iPad development.

-dv

Seems like something that can be done fairly quickly – at least at a minimal level (e.g. higher resolution support).

We really need this. Now. Right now. Please?

But seriously, this would be awesome. I hope we get in early before the trash app rush. 8)

Yeah, seems like it. Looks like GameLoft already had access to the iPad and has a game out on it. Curse you Gameloft! :stuck_out_tongue_winking_eye:

I am also interested in this. Although the size doesn’t appear appear to make it a handheld gaming device or a conventional gaming device it probably has potential as being something in between. Is it more like a mac Book or more like a iPhone?

Hey, WTF, Unity, why isn’t it out yet? :roll:

Seriously, though, the downside of being reliant on a third party tool like Unity is that the Apple SDK will be out today, but Unity will be updated… at some point in the future that probably nobody at Unity could even say yet.

I just hope this goes up towards the top of the list of projects at Unity HQ.

I will say for sure-- we’ll be developing our game for the iPad. We were already planning for both iPhone and desktop platforms, so supporting iPad is just a question of Unity support.

Minimal support (Eg: no additional features, just let the engine run in full resolution) would be great— its all we really need. Any special features of the iPad that Unity might want to expose down the line are things I’d rather not wait on…

I’m hoping this will not be held from the market too long, it seems to me that if Gameloft is creating games on it then they have a few months lead if this doesn’t come to the market until March (so I heard). Still waiting for the announcement of price and availability.

I think it will make an excellent game platform and will probably be marginalized by the serious gaming community until is proves itself.

My estimate - 2 weeks max. Unity will be on the ball with this, it isn’t exactly a huge amount different from the iPhone.

I think Unity will be on the ball… my thought is that Apple may not put this on the market until March though.

curses EA has games on the iPad already? Curse you EA and Gameloft!

That really gets to me too :stuck_out_tongue:

Won’t existing Unity iPhone apps run on it?

Yes, but they’ll run small or you can double the scale but that just doubles the existing pixels to full screen.

To start developing for the iPad according to the method of working through Unity right now we would have to have the device… although if it were possible to at least change the on-computer display of our device to an iPad emulator window, that would be helpful for jumping in.

Using the proper finger touches in the space alloted to the iPad would be more difficult but it would give us a way to start emulating right away.

okay 60 days before they start shipping iPads. 90 days for the 3G models of the iPad.

Range of prices starting at $499 to $829 U.S. dollars.

I think they knocked it out of the park!

I agree, super excited about the product because again it gives the “casual” game developers a better platform to work on without paying the $30k entry fee for Wii or dealing with other boxes that are exclusive to high budget endeavors.

Meh. not having buttons on the back of the thing means that this is even more of a terrible device for gaming than the iPhone and iPod touch was. Oh well. It’s not like I expected that, but they didn’t add in any other interesting interface possibilities, either.

If people buy it, I’ll figure out something to do with it. But I’ll stick with my consoles, with actual controllers made for playing actual games, when I actually want to play something, thank you. :stuck_out_tongue:

iThink that thinking iPad isn’t a good gaming device because it doesn’t have buttons is in-a-rut thinking. Forget about holding a controller… that concept wasn’t created because it is necessarily the best way of interacting with a game.

Instead of complaining that current game types don’t translate well to these devices wouldn’t it be more productive to think of new game ideas that actually do?

I mean honestly you would rather play an RTS with buttons or keyboard over a device like this? And that’s an existing game type people will do what they did with the iPhone and figure out new game ideas. There is no reason to try to shoehorn old ideas onto hardware with very different usability.

True, but the increased screensize allows for more precise control and your thumbs won’t cover half the screen anymore. Besides, that thing has a keyboard dock. I think they just killed the Kindle at the same time.

It’s not the best way of interacting with any game. It’s the best way of interacting with a game I actually like. :stuck_out_tongue:

Nope. I would rather never play an RTS. (Unless it’s Brutal Legend or Pikmin. And Pikmin would actually work with this.)

Look. We have this fabulous too, Unity, which lets me make games. And yet, the only things it can make games for are devices that I either can’t afford to develop for, or that have interfaces that are ill-suited to games that interest me.

Like I said, I’ll make something else, whatever. But it sucks that I have to reinvent the wheel, instead of standing on the shoulders of those who came before me, and made things I would like to use as inspiration.