Are the iPhone example projects work for Unity 3 beta for Android?
No.
depends on the android device as that impacts the presence of multitouch
Would you please stop saying that? It isn’t true, as I already explained last time. There is only the Xperia X10, all other 2.0 devices have multitouch and all future devices have it. The only reason it wasn’t in there in the first place, is because of american software patents.
As soon as it holds for all devices, I will stop saying it, which will take some time, cause some of them are among the more popular devices.
At the time, it does not hold
I know that some of the devices learnt about it.
But I am unhappily also in need to clarify that just cause Android 2.0 technically has it, that does not hold for the devices at all, especially not for their hardware. Thats the drawback of Google not enforcing base features.
Some even added it through a software layer, which is not acceptable and totally useless in this case.
Just cause the newest generation fresh summer 2010 has it does not mean much as that unhappily isn’t the major install base as these devices are also the more expensive half.
So unless you can provide a page that tested all the popular android 2.0+ devices under NDK on their multitouch capability and performance, I will continue saying it. (to my knowledge there is no such comparision at all so far as the amount of pure ndk based applications is not exactly high)
PS: I did not consider pre android 2.0 phones at any time as they can not run unity at all.
Well, then how about you name one phone besides the Flop from Sony Ericcson (which launched with 1.6 by the way), that has market access (so it is a official device) that doesn’t have multitouch?
You can hate Android as much as you want, but lying about it is ridiculous. Just because Apple sued everyone that used multitouch doesn’t mean it is a technical problem. Google decided to fight this silly patent in the beginning of 2010 and that’s why there is now multitouch in the US. Europe always had multitouch, that was the big difference between the original Droid and the Milestone.
P.S. I’m not interested in converting you, but other devs should get facts, not fiction.
Actually I don’t hate Android, I think its a pretty interesting device and an even more interesting Platform if Google finally comes around to put some base requirements up for the devices that want to use it (which they finally will do with Android 3. Shit damn late, but better than never).
Unhappily that does not compensate for the fragmentation and the manufacturer decisions on what is “important” within that fragmentation, which has in the past hurt the android as a platform and will continue to do so until Google acts like a console manufacturers and just sets points that must be met for an OEM to be allowed to use it for its devices.
If it was about usable multitouch even the current generation would fail at least most I so far could test enough.
I recently tested a Galaxy S, which at the time is the flagship android phone in europe technically (flattening the iphone 4 with its hands on the back once you applied the modified firmware that has the disk halt issue fixed) and I’ve to say I was shocked about the performance and quality of the multitouch fluidity and capability of crucial stuff like the image view application provided out of the box etc. Its like going back years to a time prior the iphones when you see + and - buttons on such a device but thats not needfully a device thing but an OS thing.
I did a lot of sifting through reviews from technical pages the past months due to the Apple ToS fiasco (checking the viability of android as dev platform and my next phone platform), and on the vast majority of them (until may 2010 at least), the multitouch incapability and/or problems with its performance was one of the common points of critisms, thats where my conclusion about its unusability comes from.
If that has changed or they are wrong I am naturally more than happy to learn more about it, as that would cut another of the “android is no viable platform at the time” major points (after the lack of license protection was cut), basically leaving the inexistance of the payed marketplace in too many countries (including selling from switzerland) as last major point
Sometime when people mention about multi-touch I really think it is a marketing terms of Apple, not technology.
How about Microsoft Surface? It is “multi-touch” too!
Well then you will be happy to know that there IS a standard, all Android devices need a GPS, a Accelerometer and a Touch Display with a resolution from QVGA to WVGA.
You can get more information about the minimum requirements for a 2.1 device here:
http://source.android.com/compatibility/index.html
And yes, you are absolutely right, a lot of the websites blew multitouch out of proportion, but you have to look beyond the Apple Websites to see, that it’s all just marketing. Android has it’s weakness, one for example is the flooding of the market with bad apps. But fragmentation really isn’t that much of a concern, I haven’t heard people here complaining about the dozen or so different Idevice variations. As far as I know you need the same device multiple times, because not everyone is running on the same firmware. That’s something, that diesn’t happen as much on Android, because you update your phone over the Air, which is why most devices run on 2.1 at the moment.
Thats a bit little of a standard out of our view as game devs ![]()
But good to know anything, thanks for the link ![]()
android 3 solves that by killing out all crap devices automatically with its requirements (1ghz cpu, opengl es 2.0)
too bad they will continue to drive android 2.2 and 3.0 according their current plans … does not motivate manufacturers go up fast)