No, the first rule that matches (depending on its neighbors) will be placed, the remaining rules, whether they are the same or whether they match that position doesn’t matter. So
in this one, only the first tile will ever be placed, the second one is useless.
What you can do is use something like the adjacent rule tile in the happy harvest demo , you would re-do your rules with the adjacent rule tile type(green arrow), then you would create a new tile that only contains the second sprite, put it in the adjacent tiles(red arrow) array and paint the selected position with that new tile when you want a tile to break.
