i have a rigidbody with a box collider as my player. I dont want to use the character controller, but imitate its capabilities.
I can make my player jump by several methods. Adding to
rigidbody.velocity.y = 10;
or
rigidbody.AddForce(Vector3.up * jumpSpeed);
but they happen to jump like its on the moon or something. i want quick fast jumps and lands but only for this gameObject. AND my scale is at default (1, 1, 1)
thank you
forgot to mention that mass doesnt have any noticeable affect
– samzdw i got it
– samzOk no worries, what was the solution? If it is solved, can you close the question.
– hijinxbassist