When implementing text fields, Input.inputString handles key repeats. But I have to handle key repeats myself for arrow key cursor movement.
This is fine, except now I can’t match the system’s key repeat rate, which sucks polish wise.
Does anyone have an idea on how I can do that?
I may suggest creating Input.GetKeyRepeating(float initialDelay = systemDefault, float recurringDelay = systemDefault) or something.
Thanks,
-Jon