I am trying to create a virtual chemistry lab. I currently have several bottles each representing a different chemical. Does anyone know how I could allow the user to mix some of the chemicals together? and clean the bottle(like pipette,bottles) using fluid simulations is it possible?
can anyone help me any other 3d chemistry lab output resources using other game engines or directx/opengl examples link there and pls guide me?
Example Link video :
Assuming this is a genuine question… What part do you need help with? The 3d modelling? interaction design? chemical process simulation? something else?
At present we are doing the volumetric analysis simulation in chemistry lab, So it has more fluid related works. I need help on the fluid simulation with player interaction.
- Drag the conical flask near the faucet, rinse and clean with water.
- Pipette cleaning with solution.
- color of the liquid changes when the titration process.
Is this possible to do with rigid body and particle effects? If possible please guide me how to do in unity 3d script? Or please refer other option also to achieve this concept.
You may be able to use particles to simulate drops of solution leaving the burette. However, there is no built-in fluid simulation in Unity’s physics and it is not easy to code yourself. It is probably best just to show the before/after states with the flask and maybe show the liquid level rising as solution is added. Colour change or precipitate forming (ie, solution suddenly goes opaque) is easily done by changing the material’s colour property.
Respected sir,
i am the student of MS Graphics in University of Malakand Pakistan and i want to develop virtual chemistry lab in visual studio by OpenGl, so i request you that please help me in this project.
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