I have been searching for a week. I didn´t find anything that worked for me.
So how do you do it ?
Here is my script :
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Movement : MonoBehaviour
{
public float sprintSpeed = 5.6f;
public float speed = 2.5f;
public float skok;
public float gravitace;
private float hI;
private Rigidbody2D rb;
public bool jeNaZemi = true;
private bool vPravo = true;
public Vector2 pohybovani;
// Start is called before the first frame update
void Start()
{
rb = GetComponent();
Physics2D.gravity *= gravitace;
}
// Update is called once per frame
void Update()
{
hI = Input.GetAxisRaw("Horizontal");
}
private void OnCollisionEnter2D(Collision2D collision)
{
jeNaZemi = true;
}
void Pretocit()
{
vPravo = !vPravo;
Vector3 Scaler = transform.localScale;
Scaler.x *= -1;
transform.localScale = Scaler;
}
private void FixedUpdate()
{
rb.AddForce(Vector2.right * speed,ForceMode2D.);
if (Input.GetKey(KeyCode.LeftShift))
{
rb.AddForce(Vector3.right * hI * sprintSpeed);
}
if (Input.GetKeyDown(KeyCode.Space) && jeNaZemi)
{
rb.AddForce(Vector3.up * skok, ForceMode2D.Impulse);
jeNaZemi = false;
}
if (vPravo == false && hI > 0)
{
Pretocit();
}
else if (vPravo == true && hI < 0)
{
Pretocit();
}
}
}
thanks this helped me
– Rostislavvacek116