List of free Asset Store items that are essential / interesting and FREE!!!!!

Different from my other thread - this is for Asset Store items that have always being free.

First one up:
Package Uninstaller

This plugin helps you remove and cleanup any assets you have imported, from your project.
Have you ever wanted to uninstall (unimport) a unity package from your project? Currently, you will need to delete packages’ files one by one. Also, there is the risk of removing wrong files.
With Package Uninstaller, you no longer need to do this (often-) tedious task.
Package Uninstaller will remove and clean up any files related to the packages.
How? Simply select the package you have already imported and click Uninstall.

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Found this one:

UPA Toolkit - Unity Pixel Art Creator

Description:
Unity Pixel Art Toolkit makes it fast and easy to create Pixel Art sprites without leaving the comfort of Unity.
UPA Toolkit is seamlessly integrated with the awesome 2D features introduced with Unity 4.3 making it a breeze to use. It’s sure to speed up your workflow by utilising the effective Unity feedback loop and great image capabilities.

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Good start!

LeanTween - very efficient, very complete tweening package with excellent developer support. I find using LeanTween adds significant maintainability and readability to my code with very little performance impact.

Asset store: https://www.assetstore.unity3d.com/en/#!/content/3595
Is open source: GitHub - dentedpixel/LeanTween: LeanTween is an efficient animation engine for Unity
Developer Page: LeanTween - LeanTween
Speed comparison: http://dentedpixel.com/developer-diary/leantween-speed-comparison-to-itween/

Smart Localization - Has an auto translation feature that uses Microsoft Azure translation services (*** free) - not really appropriate for real translation but excellent to use during development while waiting for official human translations.

Asset store: https://www.assetstore.unity3d.com/en/#!/content/7543

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Good asset! Is it faster than HotTween or iTween?

Yep: http://dentedpixel.com/developer-diary/leantween-speed-comparison-to-itween/

I used to use iTween, but it was too spiky and slow for my uses so I ditched it in favour of LeanTween.

Prefab Brush…kinda outdated tho, need bit fix. But it free so. . . yeah :stuck_out_tongue:

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Definitely. Although you should know there’s a new version of Hotween called Dotween which is about the same speed as LeanTween. And it’s free too :slight_smile:

Lean tween it is then! :slight_smile: Will use it for my current project. Probably for manipulating UI for mobile.

kode80 Screen Space Reflections in Unity 5

Explanation: http://www.kode80.com/blog/2015/03/11/screen-space-reflections-in-unity-5/index.html
Download: GitHub - kode80/kode80SSR: An open source screen space reflections implementation for Unity3D 5.

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Another alternative free Screen Space Reflection

http://forum.unity3d.com/threads/antonov-suit-physically-based-shader-first-release.179682/page-5

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Strumpy’s shader editor.

If you need visual shader editor but can’t cough up a buck, that’s the only choice.

Here’s the links for those interested:

Asset Store: https://www.assetstore.unity3d.com/en/#!/content/456
Forum thread: http://forum.unity3d.com/threads/strumpy-shader-editor-now-open-source.56180/
Github source: https://github.com/stramit/SSE

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Going to plug our own asset here :stuck_out_tongue:

Fluvio, GPU accelerated fluid dynamics for Unity, offers a fully free edition. More info can be found at the forum thread here.

Links

Fluvio Free Edition

Free example projects (with more coming soon)

We have other paid editions, but will always have a free edition, with full product support and regular (synchronized) updates.

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Here is an useful asset to make icons for your items.
Easy Icon Maker :

Description: Easy Icon Maker is a very lightweight editor script that will quickly turn your 3D models into icons usable with both the new Unity sprite system as well as the legacy GUI system.

Images can be outlined as well as filled in with a new color.

Great for games like RPGs where the UI will contain lots of items or a shooter where you’d want to show the currently equipped weapon!

Greets Yücel and happy Develop.

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Here are 6 Free Asset which you maybe find useful :

Simplygon :

Description : Optimization is key for video games; it is essential to boost performance and provide a stable, high frame rate. However, talented developers and artists should never waste their time on manual optimization or building LOD models. Simplygon Cloud offers you a solution to replace tedious work with an automated process to make everyone happy! You can rapidly create all the Level of Detail (LOD) models for your game and automatically generate optimized assets for mobile or when porting a game (e.g. from PC to mobile), just by creating an account and uploading your content.

Automatic LOD Creation. Draw-call reduction. Polygon reduction

The Simplygon Cloud service requires you to create a free account to get started.

Draw Call Minimizer :

Description : The Draw Call Minimizer is the next step in optimizing your environments. Easily batch your scene objects together to reduce your draw calls and have a game that runs much smoother.

Now with an editor batcher, you can combine your meshes before you play the game, saving additional loading times and letting you store the combined textures, materials and meshes in your project.

Note: using different shaders will increase draw calls, so use as many of the same type of shader to get the best results!

UMA 2 - Unity Multipurpose Avatar :

Description : The UMA 2 package lets you create customizable characters. Whether you need a NPC, a hero or a villain this pack is for you!

UMA is a vibrant open source community as recently proven when SecretAnorak stepped up and created a series of super awesome tutorial videos. They cover pretty much all the basics and are a must see! UMA Tutorials!

The UMA 2 version is radically faster and easier to create content for. With UMA 2 you can use UMAMaterials to control which textures are atlassed together or disable atlassing altogether for certain slots.

RAIN AI for Unity :

Description : Whether it’s monsters, heroes, or companions, RAIN is a complete AI engine used by top studios to create any character, in any game, on any platform.

Features include:

Behavior: A complete behavior tree system with visual editing and debugging.

Navigation: Automatic Navmesh generation, waypoint systems, and navigation markers

Motion: Basic and Mecanim motion support coupled with on and off mesh pathfinding

Animation: Full Mecanim and legacy support, including root motion and IK

Perception: Sensor/Aspect system for tagging and detecting objects

Memory: AI blackboard memory shared across AI components

Customization: Completely extensible with integrated support for custom code

Stereoscopic camera :

Description : Stereoscopic camera feature with an example scene and basic handling of the effect.
It is possible to switch effect on/off, use simple following and smooth following camera. As an example there is used an airplane with simple flying behaviour.
Use the “cross-eyed technology” or connect your device to 3D TV set and adjust with F1-F2 the right parameter.

Lux – physically based shader framework :

Description : Lux is an open source framework that brings physically based shading and image based ambient lighting to unity.

Why physically based Shading?
Physically based shading will give you much more convincing results than traditional Lambert or BlinnPhong shading: No more fights with washed out specular highlights or boring dark areas as everything is shiny.
It will also help you to get much more constant and predictable results under varying lighting conditions: Author once, use everywhere!

maybe there is an free asset which you find useful for you :smile:
Greets Yücel

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I’m not sure why this thread hasn’t been stickied yet. :slight_smile:

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If i may post my free asset here that i think is very interesting and probably essential for anyone doing first person games :smile:

First Person View

GitHub: GitHub - TiagoF11/-Unity-First-Person-View
Forum Thread: NEW | First Person View 3 - FPS Render for Default Render/HDRP/URP | No Clipping + Independent FoV - Community Showcases - Unity Discussions

First Person View is an asset that allows you to have a First Person Perspective where first person objects do not clip through the environment, have a separate field of view from the environment and can receive shadows from the environment.


Game Features

  • First Person View models don’t clip through the environment.
  • First Person View models receive shadows from the environment
  • Independent FieldofView between First Person View and the World View
  • Ability to choose objects that will or not cast shadows on the First Person View models

Script Features

  • Ability to automatically change between World View + First Person View and World View only. (useful when the player interacts with the environment)
  • Ability to assign and remove objects to/from the First Person View perspective
  • Automatic Layer assignment for First Person Objects. It preserves original layers when changing the objects back to World View
  • Transform a point/Vector from First Person View to World View

Since i’ve never seen a functional solution anywhere on the internet to be able to achieve this in Unity, i think people might want to check this out :slight_smile:
It’s not perfect, but it’s currently working very well in my game.

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UltEvents


UltEvents allows you to easily setup and configure persistent event callbacks via the Inspector. It serves the same purpose as the inbuilt UnityEvents, but has superior features with fewer restrictions and an improved Inspector interface which requires fewer clicks to perform individual tasks.

UltEvents have superior features with fewer restrictions than UnityEvents:
→ Supports more parameter types: Enum (regular and flags), Vector (2, 3, 4), Quaternion, Rect, Color, Color32.
Call methods with multiple parameters (UnityEvents can only do 0 or 1).
→ Call methods with non-void return types and use the returned value as a parameter in subsequent calls.
→ Call non-public and static methods.
→ Full source code is included and well documented so it is easy to modify if necessary.

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Oh, this is excellent. I’ve been writing my own event handler specifically to support some of these things

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yeah use that aswel, Kybernetik other assets are good aswel ie (Animancer and Weaver)… and for UltEvents can get the latest update here https://kybernetik.itch.io/ultevents (2.1)

Anyway what are people using for scriptable object type libraries… like https://github.com/sigtrapgames/SmartData …are there other better ones about or not?

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