Sorry for the questions or suggestions, but I’m a complete newbie to this engine. Maybe my suggestions can help the docs or be answered.
Thanks…
I wasn’t able to see the normal character motor script until I actually loaded one of the demo scenes.
“Add a Normal Character Motor script (located at Assets > Character Controller Scripts > NormalCharacterMotor) to the character to handle movements.”… is actually under the project folder inside Character Controller Scripts.
The part where it says to add a, “Leg Controller” to the Hero, could be consistent by saying it is also available under the Project folder/ Locomotion system folder.
“Drag the character’s idle animation onto the variable called Grounded Pose.” ,… [Remove this because drag and drop doesn’t work.]
“Expand the Legs array on the Leg Controller component. This array should hold all the legs but for now just set the length to 1.” Should say Size, not length.
“Find the hip bone (upper leg bone) in the skeleton hierarchy of the character for the given leg and drag it to the variable called Hip. For the Hero character it is Hero > Reference > Hips > LeftUpLeg (for the left leg)”… is really confusing.
I would say something like this,."Under Hero/Reference, find the LeftUpLeg and drag it onto the Hip variable under Element 0 within the Leg Controller Script.
“When satisfied with the first leg, set the length of the Legs array to the number of legs that your character has”,… should say Size once again… very confusing otherwise or rename it to NUMBER OF LEGS.
"You must still set the correct Hip, Ankle and Toe transforms for each leg though. Do it the same way you did it for the first leg. "
soooo,… do I add another Leg Controller script to the character?
I’m stuck at this point.
thanks