Hey i have been watching some videos on unity, and the guy is using a mac. are the menus and such all layed out the same on the mac as on the pc version? are their any things not shown in mac version, or things in mac version that are not in the pc version of unity? just curious
As far as I’m aware, both version’s are identical
The Monodevelop editor is quite different. Feels better in the Mac, but I would figure if you going to work on the PC you may as well use Visual Studio instead, though.
Other than that, just the iOS export options.
There is no splash screen on the mac.
The mac is also a lot quicker when it opens. I guess they optimized it better on mac.
Mac version’s always been more stable for me (even 3.4).
Thanks and im glad its like 95% the same makes using the videos useful, all tho one day i should buy a mac, they rule when it comes to video and sound creation, at least i think so.
@hippocoder - what min specs should i have with a mac to run unity stable and relativily fast?
PC means personal computers (which includes macs). You must’ve meant Windows…
Any mac on Apple website should run what you plan to do in Unity. But don’t get a mac unless you have a reason. Video and sound creation programs are easy to get and lots are free. Macs will be a pain to purchase and I don’t think you need one unless you have a real need. I got my mac for iOS development, for my sound studio.
I was running Unity on a Mac Mini from 2009 and never had any stability issues.
You would be hard pressed to even a more obsolete mac in eBay. Even the slowest refurbished machine you find on the Apple website is going to be better than that, and again, that did perfectly fine for me.
Edit to add:
Unity also ran fast enough in that machine. Only thing that would take long would be changing project type (too many textures to reimport in my 2D project) and final builds. So for development until it is time to build, even that was fast enough.
Depending on your budget, any current machine should do well by you.
Unity crashes everytime my windows pc comes out of hibernation, dose this happen on macs?
Not on mine.
Macs have zero known stability issues with unity. On some rare macs, 3.4 will have mono develop too slow to use. This may have been addressed in 3.5 though.
On PC, monodevelop is fast regardless, but then, if you’re on PC you’re probably using VS or another IDE.
As above posters said, any mac will do. The beauty of getting a mac over a PC is the fact that you can boot camp it. We’ve done that to our macs here so we can continue to use windows applications at native speed. So we get windows and mac osx no problem.
Macs are the best, hands down for work with unity if you plan on iOS development. Because your mac can be a PC, but your PC can’t be guaranteed to be a mac. In fact most likely it will fail hard at being a mac.
My use of Unity is about 80% mac and 20% PC.
Where the PC version crash 10 times when my mac version crash 1 time for X reason.
My PC excluding Unity is more stable than my Mac.
My Mac including Unity is more stable than my PC. But this is only true on a more general basis. As soon as you enter specific areas this can turn around as well, like for instance with the Browser-Plugin and certain functionality.
I guess I’m lucky because I’m using both and not really having problems with either. Maybe once when I accidentally fired up two copies of Unity. I bought the Mac specifically to do iOS builds and don’t really have much on it. I do like the fact I can just maintain one version of the game on the mac and build to Android as well as any other platform from it. Also, I have the beta copy of Unity on my Windoze machine to experiment with.
Unity plays and feel better on a Mac IMO.
But this is also because the OS gui is better
I don’t have a Mac but my Windows experience might be useful for the record. I’ve been using Unity on Windows 7 x64 for three months. Unity crashed only once so far but it freezes for some reason at least once a day. Then I have to end it using Task Manager. That’s why I save the scenes and the project very very often.
I use MS Visual Studio 2008 for scripting and it works flawlessly.
Glad to see this isn’t a case of mac vs pcs, but rather which is best for unity. It’s nice to see people are talking about the actual operating systems running on what is basically the same hardware.
The reason I have to recommend macs as above isn’t because of price or because it’s a mac, but because I know it will enable iOS development correctly alongside running as a windows computer for your other apps - while a PC can’t do that.
Looks like its time to start saving for a mac my pc just crashed like 5 times trying to build a android APK.