hi idk where to post this,
but can we get a feature where i create the material/shader once and it’d be local to whatever object i apply it to?
kinda like a master material in unreal engine in a way? where i have default peramters and i could change those settings per object, color,texture and variables etc without affecting the main one or having to create a duplicate.
i am new to unity so idk if there is a way to do this already but seems that everywhere i look creating duplicate is the way or having a very complex shader graph. this would also reduce project size and maintainability in the long-run.