MechCorp, coming soon to steam

MechCorp is my one man passion project trying to make a turn-based tactic game with a strategic layer and rogue-like element. Imagine it as a mixed of F.T.L. and X-Com, with mechs.

In MechCorp, you are a commander of a galactic mercenary outfit, working for cold hard credits. You will be given control of squadron of battle mechs and a ship with crew. You will make the decision on every aspect of the squad including squad setup, research and production, crew management and of course what to do in all the event. It’s your job to make sure that the squad are in shape to handle all the challenge coming your way and more importantly, take on various paying contracts.

Key Features:

  • Manage your own mercenary squad and engage in turn-based mech combat.

  • Explore and encounter random event in randomized world, each play-through is different

  • 18 type of mechs from 3 base classes with unique class abilities.

  • Customize the mechs with different weapon and item to suite your tactical need.

  • Research techs and build your mechs and equipment to survive your adventure.

  • Manage your crew to maximize the effectiveness of your squad.

  • No second chance, each decision is permanent, destroyed unit are permanently lost.

EDIT: The original post has been replaced to show the more up to date information.

2 Likes

I’m stuck at work so I can’t check your game out but it looks very interesting.(and ambitious). I especially like your color scheme for your GUI layout. I can’t check it out this evening because of Valentine’s day but as soon as I have some leisure time you’re on the list! :slight_smile: Best of luck with it.

I’m at work too, but I’ll check it out. :slight_smile:
But I assume the >> MechCorp Prototype (WebPlayer) << should be a link?

@Jmatthews, thanks! It’s not overly ambitious I hope. If FTL can be done by 2 guys, surely this is doable.

@Gnatty, dang I forgot to put in the link! Thanks for pointing that out. :slight_smile:

Nice concept… I have been working on a very similar concept for interactive missions in my game Xenovoid.

Thanks. Xenovoid is looking interesting!

Been spending the past whole week working on the mechs. These are the results:

I’ve also update the images in the first post to reflect the changes and tweak I made over the past two weeks

Looks pretty cool, keep up the good work. Never played much of FTL, but I do love XCOM. Really like the simple yet still awesome design of the Mechs. Awesome job to you, and best of luck!

looks like it could be a really fun game, good luck and have fun working on it :wink:

Thanks guys!

I love mechs, and I think your mechs really rock!

Woot! New mechs and weapons…

Edit: Unfortunately these won’t make it to the final build

It’s been a while since my last post but I havent stop working really. Trying to make things more presentable until I shed more light on this. Anyway, I’ve got some shinny new update that I’m very proud to show!

In short, the UI has been overhaul completely. All the place holder has been replaced by a more permenant placeholder, if not the almost finalized asset. The gameplay, especially the battle and the mech configuration has been tweaked a great deal and I think it’s pretty much what I’ll have for the final product (subject to maybe a few change). It’s actually looks and works like a game now. Everything you see in the screen shots bellow are functional and taken in game during runtime.

Still no playable demo atm unfortunately. Certain elements of the game are still unpolished. Pilot perks and tech upgrade are unfinished. They show ups alright on screen but is actually an empty shell with no bearing on the game. There’s barely any content to the exploration bit since I haven’t make any.

Edit: Remove obsolete screen shot

A glimpse of current asset line up. More to come.

Right, think I’m ready to show the world my little game. It’s still far from complete but it’s playable to some extent. I like to gather some feedback about it before I proceed further. So here’s an early alpha of the game, your comments are much apreciated!

obsolete build has been removed<<

*Please note that the webplayer’s resolution is set to 1366x768.

I’ve just done porting the project to Unity4.6 to utilise the new UI. In the process, I’ve make lot of changes to the game. Well, most the stuff has been rebuilt and some major gameplay element has been redesigned. In short, many aspect of the game has been significantly improved and the game is a lot more polished compared to the last update. In term of gameplay, the game is pretty closed to how it’s intended in the final version. So I’ll be working on content building from here on.

I’m looking forward to gather feedback to any willing player. So I’ll be very grateful if anyone can give it a go and let me know what they think. The game is intended to be a standalone so you like a standalone build, please let me know. I’ll be happy to send you a copy. For for everyone else, here’s the link to webplayer. (it’s a 30MB webplayer with resolution set to 1366x768)

Anyhow, here’s a short gameplay video:

Update 11 March 2015

  • color customization for the mech.

  • enchanced battle grid

This game looks amazing. I will certainly be following this.

Thank you!

Update: new UI and new Assets!

I’ve added a lot of units (mech, drones, defensive structures) to the game since the last update. The battle mechanic is almost all set. Along with the mech’s modification and pilot leveling system. Now the next thing to do is adding narrative to give context to the game. And probably some additional stuff in between the battle so make the game more engaging. And of course, polish. Lots of polish.

Edit: Screen shot has been removed since they are obsolete.