Hi,
I’m working on a new shader which allows for hundreds of textures in one splat map shader while having a consistent performance cost regardless of how many layers you use on a surface. It also supports flow mapping any or all of those 256 textures, as well as macro texturing, detail texturing, etc. I hope to have it up in the Asset Store in the next few weeks. Check out an early preview here:
It uses my free vertex painting system, which is already available for free, and includes more traditional splat mapping shaders:
The new system should include:
- A custom brush for painting in my vertex painting package, though you can paint the data in any package you prefer
- Ability to have up to 256 unique textures per material
- The cost of the shader is similar to a 3 layer splat map shader
- Currently supports a metallic workflow with options for normal, emissive, metal/smoothness, ambient occlusion maps, detail textures, and macro textures
- Ability to flow map and or all textures, and paint flow directions on the vertices
- Per texture control over uv scale, metal/smoothness, and flow map speed
- A copy of my vertex painter, which is always available free
- A lot more…
Let me know what you think, what features you might like to see or variations of shaders would be useful for your project.
